DocumentCode
3852571
Title
An Experiment in Comparing Human-Computation Techniques
Author
Stefan Thaler;Elena Simperl;Stephan Wölger
Author_Institution
University of Innsbruck
Volume
16
Issue
5
fYear
2012
Firstpage
52
Lastpage
58
Abstract
Human computation can address complex computational problems by tapping into large resource pools for relatively little cost. Two prominent human-computation techniques - games with a purpose (GWAP) and microtask crowdsourcing - can help resolve semantic-technology-related tasks, including knowledge representation, ontology alignment, and semantic annotation. To evaluate which approach is better with respect to costs and benefits, the authors employ categorization challenges in Wikipedia to ultimately create a large, general-purpose ontology. They first use the OntoPronto GWAP, then replicate its problem-solving setting in Amazon Mechanical Turk, using a similar task-design structure, evaluation mechanisms, and input data.
Keywords
"Games","Ontologies","Internet","Encyclopedias","Electronic publishing","Crowdsourcing","Outsourcing","Human factors","Computational complexity"
Journal_Title
IEEE Internet Computing
Publisher
ieee
ISSN
1089-7801
Type
jour
DOI
10.1109/MIC.2012.67
Filename
6200249
Link To Document