• DocumentCode
    3852571
  • Title

    An Experiment in Comparing Human-Computation Techniques

  • Author

    Stefan Thaler;Elena Simperl;Stephan Wölger

  • Author_Institution
    University of Innsbruck
  • Volume
    16
  • Issue
    5
  • fYear
    2012
  • Firstpage
    52
  • Lastpage
    58
  • Abstract
    Human computation can address complex computational problems by tapping into large resource pools for relatively little cost. Two prominent human-computation techniques - games with a purpose (GWAP) and microtask crowdsourcing - can help resolve semantic-technology-related tasks, including knowledge representation, ontology alignment, and semantic annotation. To evaluate which approach is better with respect to costs and benefits, the authors employ categorization challenges in Wikipedia to ultimately create a large, general-purpose ontology. They first use the OntoPronto GWAP, then replicate its problem-solving setting in Amazon Mechanical Turk, using a similar task-design structure, evaluation mechanisms, and input data.
  • Keywords
    "Games","Ontologies","Internet","Encyclopedias","Electronic publishing","Crowdsourcing","Outsourcing","Human factors","Computational complexity"
  • Journal_Title
    IEEE Internet Computing
  • Publisher
    ieee
  • ISSN
    1089-7801
  • Type

    jour

  • DOI
    10.1109/MIC.2012.67
  • Filename
    6200249