• DocumentCode
    418916
  • Title

    Methods for reducing the computing time in indoor 3D ray shooting simulations

  • Author

    Ameur, M. ; Humbert, C. ; Sylvain, M.

  • Author_Institution
    ESYCOM, Univ. de Marne-la-Vallee, France
  • Volume
    2
  • fYear
    2004
  • fDate
    20-25 June 2004
  • Firstpage
    1664
  • Abstract
    The paper presents a ray shooting algorithm adapted to the indoor channel. The hierarchical data organization and the algorithms, defined to cope with the specificity of the environment and to make a trade-off between a complex representation and a fast computation, are described.
  • Keywords
    UHF radio propagation; indoor radio; multipath channels; ray tracing; 2.4 GHz; 3D ray shooting algorithm; 400 MHz; computing time reduction; indoor channel; multipath propagation; ray tracing algorithm; Computational modeling; Data structures; Delay effects; Diffraction; Nonhomogeneous media; Optical filters; Optical propagation; Propagation delay; Slabs; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Antennas and Propagation Society International Symposium, 2004. IEEE
  • Print_ISBN
    0-7803-8302-8
  • Type

    conf

  • DOI
    10.1109/APS.2004.1330514
  • Filename
    1330514