DocumentCode
427834
Title
A development of interactive game "Ting Ting" using real and virtual objects
Author
Kim, Si-Jung ; Jang, Moon-Sung ; Kim, Hong-Sic ; Tae-Yong Kuc
Author_Institution
R&D Center, Korea Visuals Corp., Seoul, South Korea
Volume
2
fYear
2004
fDate
10-13 Oct. 2004
Firstpage
1191
Abstract
This paper presents an interactive virtual reality game using real and virtual objects with general beam projector and computer vision. We show how the computer recognizes the objects and makes the virtual objects move after detecting the real objects in the game space created by a beam projector. To achieve the goals, we developed two methods: find objects distance (FOD) method and find reflection angle (FRA) method. After detecting the real and virtual objects, the methods predict the next moving direction of virtual objects. This interactive virtual reality (VR) game is named as Ting" which contains various fire-shaped virtual objects and bamboo-shaped real objects. "Ting Ting" game\´s core technology can be used in various application area as an interactive communication engine. These include but are not limited to, for example, an education game in schools, or an entertainment application in museums and/or science halls.
Keywords
computer games; computer vision; virtual reality; Ting Ting interactive game; bamboo-shaped real objects; computer vision; find objects distance method; find reflection angle method; fire-shaped virtual objects; general beam projector; interactive communication engine; interactive virtual reality game; Application software; Computer displays; Computer vision; Digital cameras; Games; Object detection; Object recognition; Optical reflection; US Department of Transportation; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 2004 IEEE International Conference on
ISSN
1062-922X
Print_ISBN
0-7803-8566-7
Type
conf
DOI
10.1109/ICSMC.2004.1399786
Filename
1399786
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