DocumentCode
451177
Title
Parallel Graphics and Interactivity with the Scaleable Graphics Engine
Author
Perrine, Kenneth A. ; Jones, Donald R.
Author_Institution
Pacific Northwest National Laboratory
fYear
2001
fDate
10-16 Nov. 2001
Firstpage
3
Lastpage
3
Abstract
A parallel rendering environment is being developed to utilize the IBM Scaleable Graphics Engine (SGE), a hardware frame buffer for parallel computers. Goals of this software development effort include finding efficient ways of producing and displaying graphics generated on IBM SP nodes and of assisting programmers in adapting or creating scientific simulation applications to use the SGE. Four software development phases discussed utilize the SGE: tunneling, SMP rendering, development of an OpenGL API implementation which utilizes the SGE in parallel environments, and additions to the SGE-enabled OpenGL implementation that uses threads. The performance observed in software tests show that programmers would be able to utilize the SGE to output interactive graphics in a parallel environment.
Keywords
OpenGL; SMP; buffer; frame; framework; hardware; multithreaded; parallel; visualization; Application software; Computational modeling; Computer graphics; Concurrent computing; Engines; Hardware; Programming profession; Rendering (computer graphics); Tunneling; Yarn; OpenGL; SMP; buffer; frame; framework; hardware; multithreaded; parallel; visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Supercomputing, ACM/IEEE 2001 Conference
Print_ISBN
1-58113-293-X
Type
conf
DOI
10.1109/SC.2001.10045
Filename
1592779
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