• DocumentCode
    451177
  • Title

    Parallel Graphics and Interactivity with the Scaleable Graphics Engine

  • Author

    Perrine, Kenneth A. ; Jones, Donald R.

  • Author_Institution
    Pacific Northwest National Laboratory
  • fYear
    2001
  • fDate
    10-16 Nov. 2001
  • Firstpage
    3
  • Lastpage
    3
  • Abstract
    A parallel rendering environment is being developed to utilize the IBM Scaleable Graphics Engine (SGE), a hardware frame buffer for parallel computers. Goals of this software development effort include finding efficient ways of producing and displaying graphics generated on IBM SP nodes and of assisting programmers in adapting or creating scientific simulation applications to use the SGE. Four software development phases discussed utilize the SGE: tunneling, SMP rendering, development of an OpenGL API implementation which utilizes the SGE in parallel environments, and additions to the SGE-enabled OpenGL implementation that uses threads. The performance observed in software tests show that programmers would be able to utilize the SGE to output interactive graphics in a parallel environment.
  • Keywords
    OpenGL; SMP; buffer; frame; framework; hardware; multithreaded; parallel; visualization; Application software; Computational modeling; Computer graphics; Concurrent computing; Engines; Hardware; Programming profession; Rendering (computer graphics); Tunneling; Yarn; OpenGL; SMP; buffer; frame; framework; hardware; multithreaded; parallel; visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Supercomputing, ACM/IEEE 2001 Conference
  • Print_ISBN
    1-58113-293-X
  • Type

    conf

  • DOI
    10.1109/SC.2001.10045
  • Filename
    1592779