• DocumentCode
    455902
  • Title

    Study the Traffic Difference of Online Games Between GPRS/EGPRS and ADSL Networks

  • Author

    Wu, Yi ; Huang, Hui ; Zhang, Dongmei

  • Author_Institution
    Nokia Res. Center, Beijing
  • Volume
    2
  • fYear
    2006
  • fDate
    7-10 May 2006
  • Firstpage
    1011
  • Lastpage
    1016
  • Abstract
    From network point of view, accurate traffic analysis of the online games is proved useful in the design of mechanisms for media access, resource management, admission control, etc. Furthermore, from application point of view, in order to properly design and evaluate performance of the online games, accurate traffic models are also highly required. Therefore, in this paper we focus on performance analysis and traffic modeling of the massive multiplayer online role playing game (MMORPG) in the presence of different access networks which include GPRS/EGPRS and ADSL. Our results show that being affected by network bandwidth and delay parameters, the statistic characteristics of the online game traffic behave differently in these heterogenous access networks, leading to different game performance and player experience
  • Keywords
    computer games; computer networks; digital subscriber lines; packet radio networks; telecommunication traffic; ADSL networks; GPRS-EGPRS; access networks; heterogenous access networks; massive multiplayer online role playing game; online game traffic; traffic analysis; Bandwidth; Communication system traffic control; Ground penetrating radar; IP networks; Network servers; Telecommunication traffic; Traffic control; Web server; Wireless LAN; Wireless networks;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Vehicular Technology Conference, 2006. VTC 2006-Spring. IEEE 63rd
  • Conference_Location
    Melbourne, Vic.
  • ISSN
    1550-2252
  • Print_ISBN
    0-7803-9391-0
  • Electronic_ISBN
    1550-2252
  • Type

    conf

  • DOI
    10.1109/VETECS.2006.1682977
  • Filename
    1682977