• DocumentCode
    462171
  • Title

    Proj ective Surface Refinement for Free-Viewpoint Video

  • Author

    Miller, Gregor ; Starck, Jonathan ; Hilton, Adrian

  • Author_Institution
    Centre for Vision, Speech & Signal Process., Surrey Univ., Guildford
  • fYear
    2006
  • fDate
    29-30 Nov. 2006
  • Firstpage
    153
  • Lastpage
    162
  • Abstract
    This paper introduces a novel method of surface refinement for free-viewpoint video of dynamic scenes. Unlike previous approaches, the method presented here uses both visual hull and silhouette contours to constrain refinement of view-dependent depth maps from wide baseline views. A technique for extracting silhouette contours as rims in 3D from the view-dependent visual hull (VDVH) is presented. A new method for improving correspondence is introduced, where refinement of the VDVH is posed as a global problem in projective ray space. Artefacts of global optimisations are reduced by incorporating rims as constraints. Real time rendering of virtual views in a free-viewpoint video system is achieved using an image+depth representation for each real view. Results illustrate the high quality of rendered views achieved through this refinement technique.
  • Keywords
    real-time systems; rendering (computer graphics); video signal processing; virtual reality; dynamic scene; free-viewpoint video system; image+depth representation; projective ray space; projective surface refinement; real time rendering; silhouette contour extraction; view rendering; view-dependent depth maps; view-dependent visual hull; virtual views; wide baseline views;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Visual Media Production, 2006. CVMP 2006. 3rd European Conference on
  • Conference_Location
    London
  • ISSN
    0537-9989
  • Print_ISBN
    978-0-86341-729-0
  • Type

    conf

  • Filename
    4156023