DocumentCode
463170
Title
Real-time perceptual navigation expereiments in existing and virtual architectural space
Author
Liakata, A. Pechlivanidou ; Zerefos, S.C. ; Mikrou, S. ; Stamenic, M.
Author_Institution
Sch. of Archit., Nat. Tech. Univ. of Athens
Volume
1
fYear
2006
fDate
5-6 July 2006
Firstpage
183
Lastpage
187
Abstract
This paper presents ongoing research on an experiment that concerns the spatial perception and cognition in real and virtual architectural environments and is part of a series of experiments that took place in the same field. The differences in perception and cognition of a real building and its virtual counterpart are studied through the processes of navigation and representation. Intelligent features, such as actors and interactive objects are used to determine their influence in the perception and cognition of virtual architectural space. For these reasons a computer gaming engine is used, which can provide a fully interactive intelligent virtual environment that is used to enhance the above factors. Preliminary results confirm earlier findings from previous similar experiments. It was found that there was a statistically significant tendency of the students towards larger scatter in more luminous virtual space as well as a tendency to visit the lit part of virtual space. Visitors of the photorealistic spaces also seem to have better knowledge of the depth of space in comparison to those navigating in the non photorealistic space
Keywords
architecture; computer games; human factors; intelligent tutoring systems; user interfaces; virtual reality; architectural education; computer gaming engine; interactive intelligent virtual environment; real-time perceptual navigation experiments; spatial cognition; spatial perception; virtual architectural space;
fLanguage
English
Publisher
iet
Conference_Titel
Intelligent Environments, 2006. IE 06. 2nd IET International Conference on
Conference_Location
Athens
ISSN
0537-9989
Print_ISBN
978-0-86341-663-7
Type
conf
Filename
4197780
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