DocumentCode
473029
Title
Methodology for Verifying the load limit point and bottle-neck of a game server using the large scale virtual clients
Author
Kim, Ju Young ; Kim, Jin Ryong ; Park, Chang Joon
Author_Institution
ETRI, Daejeon
Volume
1
fYear
2008
fDate
17-20 Feb. 2008
Firstpage
382
Lastpage
386
Abstract
In this work, we propose the methodology for verifying the load limit point of a game server using the large scale virtual clients. It helps to reduce the testing time and to find the load limit point of servers. It explicitly secures the stability of the server for networked virtual environment and at the same time, it elaborately generates actual loads for testing the performance of the server. Our agent based load testing architecture provides variety of interactions of virtual entities in the virtual worlds to perform realistic simulations. Simulation results show that our proposed method ensures the stability and capacity of the servers.
Keywords
client-server systems; computer games; network servers; software agents; agent based load testing architecture; bottle-neck; game server; large scale virtual clients; load limit point; Application software; Computational modeling; Computer industry; Discrete event simulation; Large-scale systems; Network servers; Pervasive computing; Stability; System testing; Virtual environment; Load test; load limit; server performance; virtual client;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Communication Technology, 2008. ICACT 2008. 10th International Conference on
Conference_Location
Gangwon-Do
ISSN
1738-9445
Print_ISBN
978-89-5519-136-3
Type
conf
DOI
10.1109/ICACT.2008.4493783
Filename
4493783
Link To Document