• DocumentCode
    473029
  • Title

    Methodology for Verifying the load limit point and bottle-neck of a game server using the large scale virtual clients

  • Author

    Kim, Ju Young ; Kim, Jin Ryong ; Park, Chang Joon

  • Author_Institution
    ETRI, Daejeon
  • Volume
    1
  • fYear
    2008
  • fDate
    17-20 Feb. 2008
  • Firstpage
    382
  • Lastpage
    386
  • Abstract
    In this work, we propose the methodology for verifying the load limit point of a game server using the large scale virtual clients. It helps to reduce the testing time and to find the load limit point of servers. It explicitly secures the stability of the server for networked virtual environment and at the same time, it elaborately generates actual loads for testing the performance of the server. Our agent based load testing architecture provides variety of interactions of virtual entities in the virtual worlds to perform realistic simulations. Simulation results show that our proposed method ensures the stability and capacity of the servers.
  • Keywords
    client-server systems; computer games; network servers; software agents; agent based load testing architecture; bottle-neck; game server; large scale virtual clients; load limit point; Application software; Computational modeling; Computer industry; Discrete event simulation; Large-scale systems; Network servers; Pervasive computing; Stability; System testing; Virtual environment; Load test; load limit; server performance; virtual client;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Communication Technology, 2008. ICACT 2008. 10th International Conference on
  • Conference_Location
    Gangwon-Do
  • ISSN
    1738-9445
  • Print_ISBN
    978-89-5519-136-3
  • Type

    conf

  • DOI
    10.1109/ICACT.2008.4493783
  • Filename
    4493783