DocumentCode
483560
Title
Movement model for battlefield with confrontation characteristic
Author
Cai, Junxia ; Wu, Wei
Author_Institution
Dept. of Comput., Beihang Univ., Beijing
fYear
2008
fDate
14-16 Oct. 2008
Firstpage
1
Lastpage
4
Abstract
In this paper we propose a mobility model derived from real-time strategy gamepsilas replays which can reflect confrontation & collaboration characteristic of nodes movement in military scenario. This mobility model covers several unitspsila characters, including the velocity distribution, mutual synergies, creation/destruction and terrain effect. Game playerspsila human decision is also involved, which makes this mobility model completely different from previous ones. We analyze how the confrontation &collaboration characteristics are reflected in our mobility model. We also evaluate the AODV protocol on the proposed model and traditional Random Waypoint model, and simulation results show that the network performances and topologies are significantly different when different mobility models are adopted. According to these results, this model could generate more realistic simulation scenario than the traditional mobility model, and the simulation results are more credible.
Keywords
ad hoc networks; computer games; human computer interaction; mobile computing; user modelling; battlefield; confrontation characteristic; game players; mobility model; movement model; real-time strategy game; Ad hoc networks; Collaboration; Computer aided instruction; Costs; Game theory; Laboratories; Military computing; Network topology; Protocols; Virtual reality; confrontation environment; mobility model; real-time strategy game; simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications, 2008. APCC 2008. 14th Asia-Pacific Conference on
Conference_Location
Tokyo
Print_ISBN
978-4-88552-232-1
Electronic_ISBN
978-4-88552-231-4
Type
conf
Filename
4773725
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