• DocumentCode
    493416
  • Title

    Real-time Simulation of Fireworks Based on GPU and Particle System

  • Author

    Xiao, He ; He, Chunlin

  • Author_Institution
    Comput. Sch., China West Normal Univ., Nanchong
  • Volume
    1
  • fYear
    2009
  • fDate
    7-8 March 2009
  • Firstpage
    14
  • Lastpage
    17
  • Abstract
    We present a new algorithm for simulating fireworks animation based on the particle system and physical dynamics principle. The physical processing of fireworks and rendering is full implemented on Graphics Processing Unit(GPU). By using the multiple passages and programmable ability of GPU, it is probable to increase a numerous of particles in the simulation to enhance the reality of the scenes,also improve the running efficiency. Furthermore, making use of the point sprites which supported by the hardware unit for the particle rendering, to render the particles in many ways.Realistic characteristic of fireworks and efficiency of program are achieved and also satisfy the real time running requirement of the system, and can be applied in Virtual Reality System.
  • Keywords
    computer animation; rendering (computer graphics); virtual reality; GPU; animation; firework simulation; graphics processing unit; multiple passages; particle system; point sprites; rendering; virtual reality system; Central Processing Unit; Computational modeling; Computer simulation; Displays; Graphics; Hardware; Helium; Parallel processing; Real time systems; Rendering (computer graphics); GPU; fireworks; particle system; programmable; real-time rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Education Technology and Computer Science, 2009. ETCS '09. First International Workshop on
  • Conference_Location
    Wuhan, Hubei
  • Print_ISBN
    978-1-4244-3581-4
  • Type

    conf

  • DOI
    10.1109/ETCS.2009.11
  • Filename
    4958714