• DocumentCode
    498325
  • Title

    Fast Path Searching in Real Time 3D Game

  • Author

    Chen, Siyuan ; Shi, Guangshun ; Liu, Yuan

  • Author_Institution
    Inst. of Machine Intellegence, Nankai Univ., Tianjin, China
  • Volume
    3
  • fYear
    2009
  • fDate
    19-21 May 2009
  • Firstpage
    189
  • Lastpage
    194
  • Abstract
    This paper presents an efficient path searching system implemented in real time 3D game scene. Our method focus on the base element in 3D models - polygons and mesh, treat the scene as a 3D surface. Through the connectivity analyzes of these polygons, we convert the scene data to an abstract contour model and do heuristic search on it. A path searching task management mechanism had been carried out to balance the processing time of each frame loop. Our system could work without any factitious mark and script information in the scene and high processing had been achieved.
  • Keywords
    computer games; real-time systems; solid modelling; 3D model; 3D surface; abstract contour model; base element; fast path searching; heuristic search; path searching task management; real time 3D game; Artificial intelligence; Contracts; Games; Intelligent systems; Layout; Legged locomotion; Machine intelligence; Real time systems; Surface treatment; Virtual reality; 3D Render; Path Searching;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Systems, 2009. GCIS '09. WRI Global Congress on
  • Conference_Location
    Xiamen
  • Print_ISBN
    978-0-7695-3571-5
  • Type

    conf

  • DOI
    10.1109/GCIS.2009.305
  • Filename
    5209169