DocumentCode
503864
Title
The Research of Large-Scale 3D Scenes Rendering Optimization
Author
Chen, Siyuan ; Shi, Guangshun ; Li, Gang
Author_Institution
Inst. of Machine Intellegence, Nankai Univ., Tianjin, China
Volume
3
fYear
2009
fDate
19-21 May 2009
Firstpage
276
Lastpage
285
Abstract
The optimization for graphics rendering is important in VR applications. Many researchers have put a variety of rendering optimization, but these methods often have the limitations of the environment. Based on existing research works, this paper propose a common large-scale 3D scene rendering optimization method based on three levels of optimization strategies: the scene complexity, the complexity of objects and data communications. The experiment result shows that the method has a good performance, and applies to different scene types.
Keywords
computational complexity; optimisation; rendering (computer graphics); virtual reality; VR application; data communication; large-scale 3D scenes rendering optimization; object complexity; scene complexity; Application software; Delay; Hardware; Large-scale systems; Layout; Optimization methods; Rendering (computer graphics); Software engineering; Space technology; Virtual reality; 3D Render; GPU; Render Optimize; Rendering Pipeline; Visibility Culling;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering, 2009. WCSE '09. WRI World Congress on
Conference_Location
Xiamen
Print_ISBN
978-0-7695-3570-8
Type
conf
DOI
10.1109/WCSE.2009.284
Filename
5319409
Link To Document