• DocumentCode
    503864
  • Title

    The Research of Large-Scale 3D Scenes Rendering Optimization

  • Author

    Chen, Siyuan ; Shi, Guangshun ; Li, Gang

  • Author_Institution
    Inst. of Machine Intellegence, Nankai Univ., Tianjin, China
  • Volume
    3
  • fYear
    2009
  • fDate
    19-21 May 2009
  • Firstpage
    276
  • Lastpage
    285
  • Abstract
    The optimization for graphics rendering is important in VR applications. Many researchers have put a variety of rendering optimization, but these methods often have the limitations of the environment. Based on existing research works, this paper propose a common large-scale 3D scene rendering optimization method based on three levels of optimization strategies: the scene complexity, the complexity of objects and data communications. The experiment result shows that the method has a good performance, and applies to different scene types.
  • Keywords
    computational complexity; optimisation; rendering (computer graphics); virtual reality; VR application; data communication; large-scale 3D scenes rendering optimization; object complexity; scene complexity; Application software; Delay; Hardware; Large-scale systems; Layout; Optimization methods; Rendering (computer graphics); Software engineering; Space technology; Virtual reality; 3D Render; GPU; Render Optimize; Rendering Pipeline; Visibility Culling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering, 2009. WCSE '09. WRI World Congress on
  • Conference_Location
    Xiamen
  • Print_ISBN
    978-0-7695-3570-8
  • Type

    conf

  • DOI
    10.1109/WCSE.2009.284
  • Filename
    5319409