• DocumentCode
    515054
  • Title

    To Play Words Based on Video Identifying

  • Author

    Li, Yingjie

  • Author_Institution
    Inf. Eng. Sch., Zhejiang Forestry Univ., Linan, China
  • Volume
    2
  • fYear
    2010
  • fDate
    6-7 March 2010
  • Firstpage
    597
  • Lastpage
    599
  • Abstract
    Games are interesting and they provide the ability to critical thinking and problem solving skills. But the negative impacts of playing games are obvious. Efforts have made to plus the educational contents into games. But plainness decreases the games´ amusement. A game frame for words learning is proposed. The contesting rules of volleyball sport like and video analysis techniques are integrated to words learning process. The baldness of words learning is weakened by contesting and body exercising. The video analysis technique in the frame is available now days, and the game facilities requirement is less. This provides a new thought for integrating education with games.
  • Keywords
    computer games; educational computing; linguistics; problem solving; critical thinking; educational contents; games; problem solving skills; video analysis techniques; video identification; words learning; words play; Cameras; Computer science; Computer science education; Educational technology; Forestry; Games; Humans; Internet; Pediatrics; Toy industry; contesting policy; educational games; video analysis; words learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Education Technology and Computer Science (ETCS), 2010 Second International Workshop on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-6388-6
  • Electronic_ISBN
    978-1-4244-6389-3
  • Type

    conf

  • DOI
    10.1109/ETCS.2010.71
  • Filename
    5460230