• DocumentCode
    51816
  • Title

    Free-Viewpoint Video of Human Actors Using Multiple Handheld Kinects

  • Author

    Genzhi Ye ; Yebin Liu ; Yue Deng ; Hasler, Nils ; Xiangyang Ji ; Qionghai Dai ; Theobalt, Christian

  • Author_Institution
    Dept. of Autom., Tsinghua Univ., Beijing, China
  • Volume
    43
  • Issue
    5
  • fYear
    2013
  • fDate
    Oct. 2013
  • Firstpage
    1370
  • Lastpage
    1382
  • Abstract
    We present an algorithm for creating free-viewpoint video of interacting humans using three handheld Kinect cameras. Our method reconstructs deforming surface geometry and temporal varying texture of humans through estimation of human poses and camera poses for every time step of the RGBZ video. Skeletal configurations and camera poses are found by solving a joint energy minimization problem, which optimizes the alignment of RGBZ data from all cameras, as well as the alignment of human shape templates to the Kinect data. The energy function is based on a combination of geometric correspondence finding, implicit scene segmentation, and correspondence finding using image features. Finally, texture recovery is achieved through jointly optimization on spatio-temporal RGB data using matrix completion. As opposed to previous methods, our algorithm succeeds on free-viewpoint video of human actors under general uncontrolled indoor scenes with potentially dynamic background, and it succeeds even if the cameras are moving.
  • Keywords
    deformation; feature extraction; human computer interaction; image reconstruction; image segmentation; image texture; matrix algebra; optimisation; pose estimation; video cameras; video signal processing; Kinect data; RGBZ video; camera poses; deforming surface geometry reconstruction; energy function; energy minimization problem; free-viewpoint video; geometric correspondence; handheld Kinect cameras; human actors; human poses estimation; human shape templates; image features; indoor scenes; interacting humans; matrix completion; optimization; scene segmentation; skeletal configurations; spatio-temporal RGB data; temporal varying texture; texture recovery; Cameras; Geometry; Image color analysis; Image reconstruction; Skeleton; Surface reconstruction; Surface texture; Free-viewpoint video; handheld Kinect; markerless performance capture; Actigraphy; Algorithms; Artificial Intelligence; Computer Peripherals; Computer Simulation; Humans; Image Enhancement; Imaging, Three-Dimensional; Pattern Recognition, Automated; Transducers; Video Games; Video Recording; Whole Body Imaging;
  • fLanguage
    English
  • Journal_Title
    Cybernetics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    2168-2267
  • Type

    jour

  • DOI
    10.1109/TCYB.2013.2272321
  • Filename
    6565345