DocumentCode
518295
Title
GPU-accelerated method for real-time shadow generation
Author
Li Xiao ; Jin Han-jun ; Mei Shi-dong
Author_Institution
Dept. of Comput. Sci., HuaZhong Nomal Univ., Wuhan, China
Volume
6
fYear
2010
fDate
16-18 April 2010
Abstract
A shadow generation method using GPU features is presented. It is based on shadow volumes and it use z-fail to get the real-time shadow. It can ease the contradiction between improving the accuracy of image and limited memory space. It use OpenGL to program for verification. The result is that it use less time and less cost, but get a more accurate and better real-time map of the shadow.
Keywords
computer graphic equipment; coprocessors; image resolution; real-time systems; rendering (computer graphics); GPU features; GPU-accelerated method; OpenGL; memory space; program verification; real-time map; real-time shadow generation; z-fail; Application software; Computer graphics; Computer science; Costs; Hardware; Layout; Light sources; Lighting; Rendering (computer graphics); Virtual reality; GPU; Real-time rendering; Shadow algorithm[1];
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Engineering and Technology (ICCET), 2010 2nd International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4244-6347-3
Type
conf
DOI
10.1109/ICCET.2010.5485994
Filename
5485994
Link To Document