• DocumentCode
    518295
  • Title

    GPU-accelerated method for real-time shadow generation

  • Author

    Li Xiao ; Jin Han-jun ; Mei Shi-dong

  • Author_Institution
    Dept. of Comput. Sci., HuaZhong Nomal Univ., Wuhan, China
  • Volume
    6
  • fYear
    2010
  • fDate
    16-18 April 2010
  • Abstract
    A shadow generation method using GPU features is presented. It is based on shadow volumes and it use z-fail to get the real-time shadow. It can ease the contradiction between improving the accuracy of image and limited memory space. It use OpenGL to program for verification. The result is that it use less time and less cost, but get a more accurate and better real-time map of the shadow.
  • Keywords
    computer graphic equipment; coprocessors; image resolution; real-time systems; rendering (computer graphics); GPU features; GPU-accelerated method; OpenGL; memory space; program verification; real-time map; real-time shadow generation; z-fail; Application software; Computer graphics; Computer science; Costs; Hardware; Layout; Light sources; Lighting; Rendering (computer graphics); Virtual reality; GPU; Real-time rendering; Shadow algorithm[1];
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Engineering and Technology (ICCET), 2010 2nd International Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4244-6347-3
  • Type

    conf

  • DOI
    10.1109/ICCET.2010.5485994
  • Filename
    5485994