DocumentCode
524232
Title
Implementation of agricultural training system using Game Engine
Author
Hong, Chen ; Qing, Wang ; Chen, Zhao ; Jingbo, Niu ; DeHai, Zhu
Author_Institution
Coll. of Inf. & Electr. Eng., China Agric. Univ., Beijing, China
Volume
1
fYear
2010
fDate
22-24 June 2010
Abstract
With the further researches on technologies in agriculture informationization in China, training systems based on these technologies got much development in recent years. However, there are still many problems in these systems, such as absenting interest. This paper uses classic Ceres-Maize model as maize growth model and Game Engine to develop an interactive agricultural training system based on four-layer architecture. Moreover, the system applies the idea of game design and advanced 3D technologies and achieves visualization of training. This application of interactive training has good prospects in popularization of agriculture knowledge.
Keywords
agricultural engineering; computer based training; data visualisation; interactive programming; Ceres-Maize model; four-layer architecture; game engine; interactive agricultural training system; training visualization; Agriculture; Computational modeling; Computer science education; Control systems; Educational institutions; Educational technology; Engines; Interactive systems; Management training; Systems engineering education; Ceres-Maize; Game Engine; agricultural training system;
fLanguage
English
Publisher
ieee
Conference_Titel
Education Technology and Computer (ICETC), 2010 2nd International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-6367-1
Type
conf
DOI
10.1109/ICETC.2010.5529296
Filename
5529296
Link To Document