• DocumentCode
    526539
  • Title

    GPU-based multi-view rendering for spatial-multiplex autostereoscopic displays

  • Author

    Luo, Jianli ; Qin, Kaihuai ; Zhou, Yanxia ; Mao, Miao ; Li, Ruirui

  • Author_Institution
    Dept. of Comput. Sci., Tsinghua Univ., Beijing, China
  • Volume
    2
  • fYear
    2010
  • fDate
    9-11 July 2010
  • Firstpage
    28
  • Lastpage
    32
  • Abstract
    Spatial-multiplex autostereoscopic systems display images interleaved from multi-view to provide adequate viewing zone sections for multiple users. The traditional methods render multiple views in multiple passes. In this paper, we present a GPU-based multi-view render (GBMVR) for spatial-multiplex autostereoscopic displays. It generates multiple views as textures in only one pass through the geometry shader and then interleaves the images through the fragment shader in another pass. It is implemented non-invasively in Chromium so that most traditional OpenGL applications like the game Quake III, without any source-code modification and re-compiling, can run directly on the Chromium enhanced with GBMVR. Configured as the sort-first parallel rendering architecture, our method can also render images for high-resolution spatial-multiplex autostereoscopic systems that display high-resolution images with tiled projectors.
  • Keywords
    coprocessors; rendering (computer graphics); Chromium; GPU-based multi-view rendering; OpenGL applications; Quake III; fragment shader; geometry shader; sort-first parallel rendering architecture; spatial-multiplex autostereoscopic systems display images; Chromium; Image resolution; Rendering (computer graphics); GPU; autostereoscopic; interleave; non-invasive;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4244-5537-9
  • Type

    conf

  • DOI
    10.1109/ICCSIT.2010.5564554
  • Filename
    5564554