DocumentCode
526539
Title
GPU-based multi-view rendering for spatial-multiplex autostereoscopic displays
Author
Luo, Jianli ; Qin, Kaihuai ; Zhou, Yanxia ; Mao, Miao ; Li, Ruirui
Author_Institution
Dept. of Comput. Sci., Tsinghua Univ., Beijing, China
Volume
2
fYear
2010
fDate
9-11 July 2010
Firstpage
28
Lastpage
32
Abstract
Spatial-multiplex autostereoscopic systems display images interleaved from multi-view to provide adequate viewing zone sections for multiple users. The traditional methods render multiple views in multiple passes. In this paper, we present a GPU-based multi-view render (GBMVR) for spatial-multiplex autostereoscopic displays. It generates multiple views as textures in only one pass through the geometry shader and then interleaves the images through the fragment shader in another pass. It is implemented non-invasively in Chromium so that most traditional OpenGL applications like the game Quake III, without any source-code modification and re-compiling, can run directly on the Chromium enhanced with GBMVR. Configured as the sort-first parallel rendering architecture, our method can also render images for high-resolution spatial-multiplex autostereoscopic systems that display high-resolution images with tiled projectors.
Keywords
coprocessors; rendering (computer graphics); Chromium; GPU-based multi-view rendering; OpenGL applications; Quake III; fragment shader; geometry shader; sort-first parallel rendering architecture; spatial-multiplex autostereoscopic systems display images; Chromium; Image resolution; Rendering (computer graphics); GPU; autostereoscopic; interleave; non-invasive;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4244-5537-9
Type
conf
DOI
10.1109/ICCSIT.2010.5564554
Filename
5564554
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