• DocumentCode
    539463
  • Title

    Designing games to handle coupled constraints

  • Author

    Li, Na ; Marden, Jason R.

  • Author_Institution
    California Inst. of Technol., Pasadena, CA, USA
  • fYear
    2010
  • fDate
    15-17 Dec. 2010
  • Firstpage
    250
  • Lastpage
    255
  • Abstract
    The central goal in multiagent systems is to design local control laws for the individual agents to ensure that the emergent global behavior is desirable with respect to a given system level objective. In many systems, such as cooperative robotics or distributed power control, the design of these local control algorithms is further complicated by additional coupled constraints on the agents´ actions. There are several approaches in the existing literature for designing such algorithms stemming from classical optimization theory; however, many of these approaches are not suitable for implementation in multiagent systems. This paper seeks to address the design of such algorithms using the field of game theory. Among other things, this design choice requires defining a local utility function for each decision maker in the system. This paper seeks to address the degree to which utility design can be effective for dealing with these coupled constraints. In particular, is it possible to design local agent utility functions such that all pure Nash equilibrium of the unconstrained game (i) optimize the given system level objective and (ii) satisfy the given coupled constraint. This design would greatly simplify the distributed control algorithms by eliminating the need to explicitly consider the constraints. Unfortunately, we illustrate that designing utility functions within the standard game theoretic framework is not suitable for this design objective. However, we demonstrate that by adding an additional state variable in the game environment, i.e., moving towards state based games, we can satisfy these performance criteria by utility design. We focus on the problem of consensus control to illustrate these results.
  • Keywords
    constraint handling; control system synthesis; distributed control; game theory; multi-agent systems; optimisation; utility theory; Nash equilibrium; classical optimization theory; coupled constraint handling; decision maker; game theory; local agent utility functions; local control laws; multiagent systems; unconstrained game; utility design; Algorithm design and analysis; Cost function; Games; Joints; Multiagent systems; Nash equilibrium; Trajectory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Decision and Control (CDC), 2010 49th IEEE Conference on
  • Conference_Location
    Atlanta, GA
  • ISSN
    0743-1546
  • Print_ISBN
    978-1-4244-7745-6
  • Type

    conf

  • DOI
    10.1109/CDC.2010.5718136
  • Filename
    5718136