• DocumentCode
    559887
  • Title

    The Design Innovation of Chinese Electronic Game Based on Emotional Experience

  • Author

    Yang, Qin ; Jiao, Chen

  • Author_Institution
    Sch. of Art & Design, Wuhan Univ. of Technol., Wuhan, China
  • Volume
    1
  • fYear
    2011
  • fDate
    24-25 Sept. 2011
  • Firstpage
    359
  • Lastpage
    362
  • Abstract
    Innovative program and eye-catching picture could not be the only factors leading to a successful electronic game. How to insinuate emotional factors into these games and bring the players with a sense of emotional satisfaction also values a lot. By exemplifying and comparing the emotional factors of electronic games issued in Chinese markets, this paper argues that Chinese electronic games design should be explored from four aspects: background setting, plot setting, role image and detail handling, and the design and development of Chinese electronic games should take consideration of both local culture and the aesthetic disposition of Chinese people, and only by doing so can designers create the games that evoke a favorite experience and thus meet the emotional needs of the games players.
  • Keywords
    computer games; cultural aspects; Chinese electronic game; aesthetic disposition; background setting; culture; design innovation; detail handling; emotional experience; emotional factors; eye-catching picture; innovative program; plot setting; role image; Art; Consumer electronics; Games; History; Humans; Industries; Psychology; aesthetic disposition; culture; emotional experience; game design;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology, Computer Engineering and Management Sciences (ICM), 2011 International Conference on
  • Conference_Location
    Nanjing, Jiangsu
  • Print_ISBN
    978-1-4577-1419-1
  • Type

    conf

  • DOI
    10.1109/ICM.2011.71
  • Filename
    6113431