DocumentCode
559887
Title
The Design Innovation of Chinese Electronic Game Based on Emotional Experience
Author
Yang, Qin ; Jiao, Chen
Author_Institution
Sch. of Art & Design, Wuhan Univ. of Technol., Wuhan, China
Volume
1
fYear
2011
fDate
24-25 Sept. 2011
Firstpage
359
Lastpage
362
Abstract
Innovative program and eye-catching picture could not be the only factors leading to a successful electronic game. How to insinuate emotional factors into these games and bring the players with a sense of emotional satisfaction also values a lot. By exemplifying and comparing the emotional factors of electronic games issued in Chinese markets, this paper argues that Chinese electronic games design should be explored from four aspects: background setting, plot setting, role image and detail handling, and the design and development of Chinese electronic games should take consideration of both local culture and the aesthetic disposition of Chinese people, and only by doing so can designers create the games that evoke a favorite experience and thus meet the emotional needs of the games players.
Keywords
computer games; cultural aspects; Chinese electronic game; aesthetic disposition; background setting; culture; design innovation; detail handling; emotional experience; emotional factors; eye-catching picture; innovative program; plot setting; role image; Art; Consumer electronics; Games; History; Humans; Industries; Psychology; aesthetic disposition; culture; emotional experience; game design;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology, Computer Engineering and Management Sciences (ICM), 2011 International Conference on
Conference_Location
Nanjing, Jiangsu
Print_ISBN
978-1-4577-1419-1
Type
conf
DOI
10.1109/ICM.2011.71
Filename
6113431
Link To Document