DocumentCode
566457
Title
Creation of video games as a cognitive resource in the framework of Participatory Action Research: Case study: The videogame Miquel Crusafont
Author
Gomez, Jose Luis Eguia ; Espinosa, Ruth S Contreras ; Albajes, Lluis Solano
Author_Institution
Grup d´´Inf. a l´´Eng., Univ. Politec. de Catalunya, Barcelona, Spain
fYear
2012
fDate
20-23 June 2012
Firstpage
1
Lastpage
6
Abstract
The case study described below, is an example of the application of the Participatory Action Research in the use of videogames as cognitive resource. The game Miquel Crusafont (part of the Personatges en Joc collection) was created in the framework of this investigation.
Keywords
computer games; cognitive resource; participatory action research; video games creation; videogame Miquel Crusafont; Abstracts; Education; Games; Instruments; Media; Visualization; Case study; Cognitivism Digital games; Education; Miquel Crusafont; Participatory Action Research; Video games;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Systems and Technologies (CISTI), 2012 7th Iberian Conference on
Conference_Location
Madrid
ISSN
2166-0727
Print_ISBN
978-1-4673-2843-2
Type
conf
Filename
6263232
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