• DocumentCode
    566457
  • Title

    Creation of video games as a cognitive resource in the framework of Participatory Action Research: Case study: The videogame Miquel Crusafont

  • Author

    Gomez, Jose Luis Eguia ; Espinosa, Ruth S Contreras ; Albajes, Lluis Solano

  • Author_Institution
    Grup d´´Inf. a l´´Eng., Univ. Politec. de Catalunya, Barcelona, Spain
  • fYear
    2012
  • fDate
    20-23 June 2012
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    The case study described below, is an example of the application of the Participatory Action Research in the use of videogames as cognitive resource. The game Miquel Crusafont (part of the Personatges en Joc collection) was created in the framework of this investigation.
  • Keywords
    computer games; cognitive resource; participatory action research; video games creation; videogame Miquel Crusafont; Abstracts; Education; Games; Instruments; Media; Visualization; Case study; Cognitivism Digital games; Education; Miquel Crusafont; Participatory Action Research; Video games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Systems and Technologies (CISTI), 2012 7th Iberian Conference on
  • Conference_Location
    Madrid
  • ISSN
    2166-0727
  • Print_ISBN
    978-1-4673-2843-2
  • Type

    conf

  • Filename
    6263232