• DocumentCode
    566461
  • Title

    MOW: Augmented Reality game to learn words in different languages: Case study: Learning English names of animals in elementary school

  • Author

    Barreira, João ; Bessa, Maximino ; Pereira, Luciana C. ; Adão, Telmo ; Peres, Emanuel ; Magalhães, Luís

  • fYear
    2012
  • fDate
    20-23 June 2012
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Recent digital games have been developed not only for entertainment purposes, but also to promote learning. This paper presents MOW (Matching Objects and Words), which is an Augmented Reality (AR) game for learning words in different languages. Experimental tests were performed with Portuguese children during English classes. We have compared the results from using MOW along with traditional teaching methods. The results indicate that children who used the Augmented Reality games had a superior learning progress than those who used only traditional methods.
  • Keywords
    augmented reality; computer aided instruction; computer games; humanities; natural languages; teaching; AR game; English classes; English names learning; MOW; Portuguese children; animal names; augmented reality game; digital games; elementary school; matching objects and words; teaching methods; words learning; Animals; Augmented reality; Cameras; Educational institutions; Games; Visualization; Augmented Reality; educational games; learning words;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Systems and Technologies (CISTI), 2012 7th Iberian Conference on
  • Conference_Location
    Madrid
  • ISSN
    2166-0727
  • Print_ISBN
    978-1-4673-2843-2
  • Type

    conf

  • Filename
    6263236