• DocumentCode
    566593
  • Title

    A real-time sand simulation using a GPU

  • Author

    Nkulikiyimfura, Dieudonné ; Kim, Jee-In ; Kim, HyungSeok

  • Author_Institution
    Dept. of Adv. Technol. Fusion, Konkuk Univ., Seoul, South Korea
  • Volume
    1
  • fYear
    2012
  • fDate
    24-26 April 2012
  • Firstpage
    495
  • Lastpage
    498
  • Abstract
    Though several models of sand simulation have been adopted, due to complexity of a granular system in general, their performance has been sacrificed for realistic visual effects. It mainly results in a high numerical computational cost involved in an accurate simulation of a granular system. This limits the usability of those models by not supporting real physics based real-time simulation. We use a continuum method to model sand as a continuous fluid and various approaches to complete a pressure projection. Our approach shows an average performance that was achieved after adopting a GPU programming.
  • Keywords
    computer animation; granular computing; graphics processing units; GPU programming; animation; continuous fluid; continuum method; granular system complexity; granular system simulation; model usability; numerical computational cost; physically based simulation; pressure projection; real-time sand simulation; realistic visual effects; Animation; Computational modeling; Fluids; Graphics processing unit; Mathematical model; Numerical models; GPU; animation; physically based simulation; sand;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computing Technology and Information Management (ICCM), 2012 8th International Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4673-0893-9
  • Type

    conf

  • Filename
    6268548