DocumentCode
569198
Title
A Novel Framework for 3D Computer Animation Systems for Nonprofessional Users Using an Automatic Rigging Algorithm
Author
Pantuwong, Natapon ; Sugimoto, Masanori
Author_Institution
Univ. of Tokyo, Tokyo, Japan
fYear
2012
fDate
9-13 July 2012
Firstpage
896
Lastpage
901
Abstract
This paper presents a novel framework for developing automatic animation systems, which accept a 3D model that is created at runtime. Previous systems cannot deal with such a 3D model because it needs to be prepared by a manual process (rigging) that may not be suitable for nonprofessional users. The proposed framework solves this problem by employing an automatic rigging algorithm. Our algorithm can generate an animation skeleton for a given 3D model automatically, including the anatomical meaning of each joint. The relationship between motion data and this animation skeleton is created by identifying the corresponding joints in the motion data and the skeleton. The motion data for each joint is transferred automatically to the 3D model that has been rigged via our automatic rigging algorithm. Because all processes can be completed without any user intervention, an animation system for nonprofessional users is therefore available. We also discuss several motion editing techniques that can be used to generate new motion data without complex processing.
Keywords
computer animation; solid modelling; 3D computer animation systems; 3D model; animation skeleton; automatic rigging algorithm; motion data generation; motion editing techniques; nonprofessional users; Animation; Data models; Joints; Junctions; Motion segmentation; Solid modeling; 3D characters; automatic animation; automatic rigging; framework; motion editing;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo (ICME), 2012 IEEE International Conference on
Conference_Location
Melbourne, VIC
ISSN
1945-7871
Print_ISBN
978-1-4673-1659-0
Type
conf
DOI
10.1109/ICME.2012.70
Filename
6298516
Link To Document