DocumentCode
569678
Title
A 3D model simplification algorithm based on edge-collapse
Author
Ma, Tian ; Gong, Guanghong ; Yan, Jin
Author_Institution
Aviation Key Lab. for Adv. Simulation Technol., Beihang Univ., Beijing, China
fYear
2012
fDate
25-27 July 2012
Firstpage
776
Lastpage
779
Abstract
In computer graphics, 3D model is often represented by triangle meshes. A complicated scene sometimes consists of considerable meshes, which is very difficult to store, transmit and render. This paper introduces an improved mesh simplification algorithm based on edge-collapse. This algorithm utilizes quadric error metric to compute the vertex significance and control the sequence of edge collapse. The experimental results show that the new algorithm can reserve original shape features at low levels of detail.
Keywords
mesh generation; solid modelling; 3D model simplification algorithm; computer graphics; edge-collapse; mesh simplification algorithm; quadric error metric; shape features; triangle mesh; Atmospheric modeling; Computational modeling; Computer graphics; Measurement; Shape; Solid modeling; Vectors; 3D model; edge-collapse; level of detail; quadric error metric; simplificaiton;
fLanguage
English
Publisher
ieee
Conference_Titel
Industrial Informatics (INDIN), 2012 10th IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4673-0312-5
Type
conf
DOI
10.1109/INDIN.2012.6301208
Filename
6301208
Link To Document