• DocumentCode
    569678
  • Title

    A 3D model simplification algorithm based on edge-collapse

  • Author

    Ma, Tian ; Gong, Guanghong ; Yan, Jin

  • Author_Institution
    Aviation Key Lab. for Adv. Simulation Technol., Beihang Univ., Beijing, China
  • fYear
    2012
  • fDate
    25-27 July 2012
  • Firstpage
    776
  • Lastpage
    779
  • Abstract
    In computer graphics, 3D model is often represented by triangle meshes. A complicated scene sometimes consists of considerable meshes, which is very difficult to store, transmit and render. This paper introduces an improved mesh simplification algorithm based on edge-collapse. This algorithm utilizes quadric error metric to compute the vertex significance and control the sequence of edge collapse. The experimental results show that the new algorithm can reserve original shape features at low levels of detail.
  • Keywords
    mesh generation; solid modelling; 3D model simplification algorithm; computer graphics; edge-collapse; mesh simplification algorithm; quadric error metric; shape features; triangle mesh; Atmospheric modeling; Computational modeling; Computer graphics; Measurement; Shape; Solid modeling; Vectors; 3D model; edge-collapse; level of detail; quadric error metric; simplificaiton;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Industrial Informatics (INDIN), 2012 10th IEEE International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4673-0312-5
  • Type

    conf

  • DOI
    10.1109/INDIN.2012.6301208
  • Filename
    6301208