• DocumentCode
    573985
  • Title

    Real-time motion editing for reaching tasks using multiple internal graphs

  • Author

    Mousas, Christos ; Newbury, Paul

  • Author_Institution
    Dept. of Inf., Univ. of Sussex, Brighton, UK
  • fYear
    2012
  • fDate
    July 30 2012-Aug. 1 2012
  • Firstpage
    51
  • Lastpage
    55
  • Abstract
    In this paper we present a motion editing technique for designing animation based on a database of reference postures and the construction of multiple internal graphs in realtime. These internal graphs are generated for each body part that we wish to define in the animation. These graphs drive the body parts that are pre-defined by the user in order to design realistic movements during the animation process. The proposed solution is developed for reaching postures where the locomotion of the character isn´t updated.
  • Keywords
    computer animation; database management systems; graph theory; animation process; body parts; database; multiple internal graphs; reaching tasks; realistic movements design; realtime motion editing; reference postures; Algorithm design and analysis; Animation; Databases; Games; Joints; Real-time systems; Wrapping; internal graphs; motion editing; reaching;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2012 17th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4673-1120-5
  • Type

    conf

  • DOI
    10.1109/CGames.2012.6314551
  • Filename
    6314551