DocumentCode
573985
Title
Real-time motion editing for reaching tasks using multiple internal graphs
Author
Mousas, Christos ; Newbury, Paul
Author_Institution
Dept. of Inf., Univ. of Sussex, Brighton, UK
fYear
2012
fDate
July 30 2012-Aug. 1 2012
Firstpage
51
Lastpage
55
Abstract
In this paper we present a motion editing technique for designing animation based on a database of reference postures and the construction of multiple internal graphs in realtime. These internal graphs are generated for each body part that we wish to define in the animation. These graphs drive the body parts that are pre-defined by the user in order to design realistic movements during the animation process. The proposed solution is developed for reaching postures where the locomotion of the character isn´t updated.
Keywords
computer animation; database management systems; graph theory; animation process; body parts; database; multiple internal graphs; reaching tasks; realistic movements design; realtime motion editing; reference postures; Algorithm design and analysis; Animation; Databases; Games; Joints; Real-time systems; Wrapping; internal graphs; motion editing; reaching;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2012 17th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4673-1120-5
Type
conf
DOI
10.1109/CGames.2012.6314551
Filename
6314551
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