• DocumentCode
    573990
  • Title

    Proposal of Game Design Document from software engineering requirements perspective

  • Author

    Salazar, Mario Gonzalez ; Mitre, Hugo A. ; Olalde, Cuauhtémoc Lemus ; Sánchez, José Luis González

  • Author_Institution
    Comput. Sci. Dept., Res. Center in Math. (CIMAT), Zacatecas, Mexico
  • fYear
    2012
  • fDate
    July 30 2012-Aug. 1 2012
  • Firstpage
    81
  • Lastpage
    85
  • Abstract
    The Game Design Document (GDD) plays a key role in the design phase of every game development. A poorly elaborated GDD can lead to rework and loss of investment in production and postproduction phases. To address these issues, an analysis of several available GDDs found in the literature was performed, contrasting our findings with the best practices from Software Requirements Specification (SRS). Our improved GDD incorporates a common understanding of terms, quality assurance, decision making, definition of relations, boundaries, limitations and knowledge of game elements. Finally, our GDD is put side by side with a commercial GDD.
  • Keywords
    computer games; decision making; software engineering; systems analysis; GDD; SRS; decision making; game design document; game elements; postproduction phases; quality assurance; software engineering requirements perspective; software requirements specification; Best practices; Decision making; Games; Production; Proposals; Software; Standards organizations; Game Design; Game Design Document; SRS; Software Engineering Requirements; Video Game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2012 17th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4673-1120-5
  • Type

    conf

  • DOI
    10.1109/CGames.2012.6314556
  • Filename
    6314556