DocumentCode
573990
Title
Proposal of Game Design Document from software engineering requirements perspective
Author
Salazar, Mario Gonzalez ; Mitre, Hugo A. ; Olalde, Cuauhtémoc Lemus ; Sánchez, José Luis González
Author_Institution
Comput. Sci. Dept., Res. Center in Math. (CIMAT), Zacatecas, Mexico
fYear
2012
fDate
July 30 2012-Aug. 1 2012
Firstpage
81
Lastpage
85
Abstract
The Game Design Document (GDD) plays a key role in the design phase of every game development. A poorly elaborated GDD can lead to rework and loss of investment in production and postproduction phases. To address these issues, an analysis of several available GDDs found in the literature was performed, contrasting our findings with the best practices from Software Requirements Specification (SRS). Our improved GDD incorporates a common understanding of terms, quality assurance, decision making, definition of relations, boundaries, limitations and knowledge of game elements. Finally, our GDD is put side by side with a commercial GDD.
Keywords
computer games; decision making; software engineering; systems analysis; GDD; SRS; decision making; game design document; game elements; postproduction phases; quality assurance; software engineering requirements perspective; software requirements specification; Best practices; Decision making; Games; Production; Proposals; Software; Standards organizations; Game Design; Game Design Document; SRS; Software Engineering Requirements; Video Game;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2012 17th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4673-1120-5
Type
conf
DOI
10.1109/CGames.2012.6314556
Filename
6314556
Link To Document