DocumentCode
578547
Title
Printed Lanna character recognition by using conway´s game of life
Author
Khankasikam, Krisda
Author_Institution
Dept. of Appl. Sci., Nakhon Sawan Rajabhat Univ., Nakhon Sawan, Thailand
fYear
2012
fDate
22-24 Aug. 2012
Firstpage
104
Lastpage
109
Abstract
The objective of this research is to investigate the feasibility of using Conway´s game of life to solve the problem on printed Lanna character recognition. Pattern recognition can be defined as the objects identification on the basis of information available about it. The problem on character recognition has been discussed to find out the best solution and various recognition methods have been implemented. Conway´s game of life has a capability to generate a new identity pattern, which is a stable state, from predefined pattern. The proposed framework consists of three modules: preparation, training and recognition. The experiments are carried on 1,200 printed Lanna characters, which randomly selected from documents written in Lanna language. The system performs the number of match 1,142 characters or 95.15%, while mismatch 27 characters or 2.25% and rejecting 31 characters or 2.58%.
Keywords
cellular automata; character recognition; natural language processing; Lanna language; game of life; pattern recognition; preparation module; printed Lanna character recognition; recognition module; training module; Character recognition; Educational institutions; Games; Humans; Neural networks; Training; Conway´s game of life; Lanna character; pattern recognition;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Information Management (ICDIM), 2012 Seventh International Conference on
Conference_Location
Macau
ISSN
pending
Print_ISBN
978-1-4673-2428-1
Type
conf
DOI
10.1109/ICDIM.2012.6360138
Filename
6360138
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