DocumentCode
578984
Title
A Technique for Collision Detection and 3D Interaction Based on Parallel GPU and CPU Processing
Author
Tsuda, Fernando ; Nakamura, Ricardo
Author_Institution
Interlab-USP, Escola Politec. da Univ. de Sao Paulo Sao Paulo, Sao Paulo, Brazil
fYear
2011
fDate
7-9 Nov. 2011
Firstpage
36
Lastpage
42
Abstract
Efficient collision detection is a requirement for a large number of games. With the release of devices that enable full-body interaction, new challenges arise in this area. In this paper we present a technique for dynamic construction of octrees for collision detection, based on a cloud of points using GPGPU techniques. Since some algorithms are not suitable for the GPU processing model, our technique splits the processing task between GPU and CPU for greater efficiency. The paper includes performance results from an implemented prototype.
Keywords
graphics processing units; octrees; parallel processing; 3D interaction; CPU processing; GPU processing model; collision detection; dynamic construction; full body interaction; octrees; parallel GPU; Equations; Games; Graphics processing units; Instruction sets; Kernel; Mathematical model; Octrees; 3D interaction; CPU-GPU processing; CUDA; Collision detection; GPGPU;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
Conference_Location
Salvador
ISSN
2159-6654
Print_ISBN
978-1-4673-0797-0
Type
conf
DOI
10.1109/SBGAMES.2011.20
Filename
6363216
Link To Document