• DocumentCode
    578984
  • Title

    A Technique for Collision Detection and 3D Interaction Based on Parallel GPU and CPU Processing

  • Author

    Tsuda, Fernando ; Nakamura, Ricardo

  • Author_Institution
    Interlab-USP, Escola Politec. da Univ. de Sao Paulo Sao Paulo, Sao Paulo, Brazil
  • fYear
    2011
  • fDate
    7-9 Nov. 2011
  • Firstpage
    36
  • Lastpage
    42
  • Abstract
    Efficient collision detection is a requirement for a large number of games. With the release of devices that enable full-body interaction, new challenges arise in this area. In this paper we present a technique for dynamic construction of octrees for collision detection, based on a cloud of points using GPGPU techniques. Since some algorithms are not suitable for the GPU processing model, our technique splits the processing task between GPU and CPU for greater efficiency. The paper includes performance results from an implemented prototype.
  • Keywords
    graphics processing units; octrees; parallel processing; 3D interaction; CPU processing; GPU processing model; collision detection; dynamic construction; full body interaction; octrees; parallel GPU; Equations; Games; Graphics processing units; Instruction sets; Kernel; Mathematical model; Octrees; 3D interaction; CPU-GPU processing; CUDA; Collision detection; GPGPU;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
  • Conference_Location
    Salvador
  • ISSN
    2159-6654
  • Print_ISBN
    978-1-4673-0797-0
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2011.20
  • Filename
    6363216