DocumentCode
578994
Title
Combining Reinforcement Learning with a Multi-level Abstraction Method to Design a Powerful Game AI
Author
Madeira, Charles ; Corruble, Vincent
Author_Institution
Lab. d´´Inf. de Paris 6 (LIP6), Univ. Pierre et Marie Curie (Paris 6), Paris, France
fYear
2011
fDate
7-9 Nov. 2011
Firstpage
132
Lastpage
140
Abstract
This paper investigates the design of a challenging Game AI for a modern strategy game, which can be seen as a large-scale multiagent simulation of an historical military confrontation. As an alternative to the typical script-based approach used in industry, we test an approach where military units and leaders, organized in a hierarchy, learn to improve their collective behavior through playing repeated games. In order to allow the application of a reinforcement learning framework at each level of this complex hierarchical decision-making structure, we propose an abstraction mechanism that adapts semi-automatically the level of detail of the state and action representations to the level of the agent. We also study specifically various reward signals as well as inter-agent communication setups and show their impact on the Game AI performance, distinctively in offensive and defensive modes. The resulting Game AI achieves very good performance when compared with the existing commercial script-based solution.
Keywords
computer games; learning (artificial intelligence); multi-agent systems; hierarchical decision-making structure; interagent communication; large-scale multiagent simulation; multilevel abstraction method; powerful game AI; reinforcement learning; script-based approach; strategy game; Complexity theory; Decision making; Games; Learning; Learning systems; Multiagent systems; abstraction; modern strategy games; multiagent systems; reinforcement learning; strategic decision-making; terrain analysis;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
Conference_Location
Salvador
ISSN
2159-6654
Print_ISBN
978-1-4673-0797-0
Type
conf
DOI
10.1109/SBGAMES.2011.21
Filename
6363226
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