DocumentCode
578995
Title
Emotions in Business Game: Case Study in Desafio Sebrae
Author
de Bakker, Andre R. ; de M Pacheco, Bernardo ; DIpolitto, Claudio ; Xexéo, Geraldo ; de Souza, Jano
Author_Institution
Programa de Eng. de Sist. e Comput., UFRJ, Rio de Janeiro, Brazil
fYear
2011
fDate
7-9 Nov. 2011
Firstpage
141
Lastpage
147
Abstract
This paper focuses in making an emotional and affective analysis of the game Desafio Sebrae, a business game that simulates the management of a virtual company. A survey was conducted in order to discover the emotions and instincts that are most present in the game, and its results were analysed based on the 6-11 Framework. This paper concludes that the "excitement" emotion, a key factor in order to achieve fun, is successfully achieved in the game, mostly due to the high level of competitivity provided in it. Moreover, other aspects of Desafio Sebrae are studied, and aspects with space for improvement are also found.
Keywords
business data processing; computer games; digital simulation; 6-11 framework; Desafio Sebrae game; business game emotion; emotion discovery; instinct discovery; virtual company management; Avatars; Companies; Educational institutions; Games; business game; desafio sebrae; emotion; instinct; survey;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
Conference_Location
Salvador
ISSN
2159-6654
Print_ISBN
978-1-4673-0797-0
Type
conf
DOI
10.1109/SBGAMES.2011.27
Filename
6363227
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