• DocumentCode
    578995
  • Title

    Emotions in Business Game: Case Study in Desafio Sebrae

  • Author

    de Bakker, Andre R. ; de M Pacheco, Bernardo ; DIpolitto, Claudio ; Xexéo, Geraldo ; de Souza, Jano

  • Author_Institution
    Programa de Eng. de Sist. e Comput., UFRJ, Rio de Janeiro, Brazil
  • fYear
    2011
  • fDate
    7-9 Nov. 2011
  • Firstpage
    141
  • Lastpage
    147
  • Abstract
    This paper focuses in making an emotional and affective analysis of the game Desafio Sebrae, a business game that simulates the management of a virtual company. A survey was conducted in order to discover the emotions and instincts that are most present in the game, and its results were analysed based on the 6-11 Framework. This paper concludes that the "excitement" emotion, a key factor in order to achieve fun, is successfully achieved in the game, mostly due to the high level of competitivity provided in it. Moreover, other aspects of Desafio Sebrae are studied, and aspects with space for improvement are also found.
  • Keywords
    business data processing; computer games; digital simulation; 6-11 framework; Desafio Sebrae game; business game emotion; emotion discovery; instinct discovery; virtual company management; Avatars; Companies; Educational institutions; Games; business game; desafio sebrae; emotion; instinct; survey;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
  • Conference_Location
    Salvador
  • ISSN
    2159-6654
  • Print_ISBN
    978-1-4673-0797-0
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2011.27
  • Filename
    6363227