DocumentCode
579617
Title
Evolving spaceship designs for optimal control and the emergence of interesting behaviour
Author
Roberts, Samuel A. ; Lucas, Simon M.
fYear
2012
fDate
11-14 Sept. 2012
Firstpage
342
Lastpage
349
Abstract
This paper investigates the evolution of spaceship designs given three different fitness functions: one based on specified design objectives, and two simulation-based measures that assess how well a simple controller is able to steer the ships over a number of courses. We use a simple but well-grounded physics model which accounts for the mass of the components and their moments of inertia: the position of thrusters impacts on the linear and angular acceleration that the ship is capable of. We show that evolution is able to generate effective ship designs in this space and that the simple controller generates some interesting behaviours. The evolved ships could be used as a source of diverse alien ships in 2D arcade-style video games.
Keywords
acceleration control; aerospace computing; computer games; control engineering computing; optimal control; position control; space vehicles; steering systems; 2D arcade-style video game; alien ship; angular acceleration; fitness function; linear acceleration; moments of inertia; optimal control; physics model; ship steer; simulation-based measures; spaceship design; thruster position; Acceleration; Computational modeling; Games; Marine vehicles; Turning; Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2012 IEEE Conference on
Conference_Location
Granada
Print_ISBN
978-1-4673-1193-9
Electronic_ISBN
978-1-4673-1192-2
Type
conf
DOI
10.1109/CIG.2012.6374175
Filename
6374175
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