DocumentCode
579621
Title
Evaluating the enjoyability of the ghosts in Ms Pac-Man
Author
Sombat, Wichit ; Rohlfshagen, Philipp ; Lucas, Simon M.
Author_Institution
Sch. of Comput. Sci. & Electron. Eng., Univ. of Essex, Colchester, UK
fYear
2012
fDate
11-14 Sept. 2012
Firstpage
379
Lastpage
387
Abstract
The video games industry is one of the fastest-growing industries in the world, bolstered by sophisticated technology in gaming consoles and modern trends such as mobile and social gaming. The goal of most video games is to entertain the gamer and in most games this stems from the interaction between the gamer and the non-player characters (NPCs): it is no longer sufficient for a game to be visually appealing but instead, the gamer must be challenged at the right level of difficulty to be engaged by the game. It is thus necessary to develop suitable NPCs that are fun to play against and the realm of computational intelligence offers a variety of techniques to do so. However, the perception of fun is clearly subjective and indeed, difficult to quantify. In this paper we make use of the Ms Pac-Man vs Ghosts gaming competition to gather and analyse data from human gamers regarding their preference of opponent: each gamer plays two games against different ghost teams, indicating their preference at the end. We subsequently use this data to establish which ghost teams are generally preferred and demonstrate that there are measurable differences between these ghost teams. These differences are sufficient to group the ghosts into different categories with a good degree of accuracy. This work is a first step in better understanding the attributes required by NPCs for players to be engaged.
Keywords
computer games; entertainment; Ms Pac-Man ghosts; computational intelligence; enjoyability evaluation; fun perception; gamer entertainment; gamer-nonplayer character interaction; gaming consoles; ghost teams; human gamers; mobile gaming; opponent preference; social gaming; video game industry; visual appeal; Artificial intelligence; Computational intelligence; Games; Humans; Market research; Reliability;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2012 IEEE Conference on
Conference_Location
Granada
Print_ISBN
978-1-4673-1193-9
Electronic_ISBN
978-1-4673-1192-2
Type
conf
DOI
10.1109/CIG.2012.6374180
Filename
6374180
Link To Document