• DocumentCode
    579669
  • Title

    An analysis of online match-based games

  • Author

    Guo, Yong ; Shen, Siqi ; Visser, Otto ; Iosup, Alexandru

  • Author_Institution
    Delft Univ. of Technol., Delft, Netherlands
  • fYear
    2012
  • fDate
    8-9 Oct. 2012
  • Firstpage
    134
  • Lastpage
    139
  • Abstract
    Online match-based games, such as the online versions of the board game of chess, have already captured a global audience of tens of millions of players. Through a unique combination of characteristics, a relatively short duration-often “coffee-break” minutes instead of hours of continuous gameplay-, weak correlation between matches, and clear emphasis on winning, match-based games may serve a unique segment of the global player population. Although this segment of the gaming population may later become consumers of more sophisticated Massively Multiuser Virtual Environment (MMVE) systems, few previous studies have focused on the characteristics of online match-based games. Complementing them, in this work we collect and analyze information corresponding to 5 online match-based game datasets, totaling over 170 million matches played by a population of 1.3 million unique gamers over 14 years. Our analysis focuses on workload characteristics, win ratio, and player evolution. Studies such as ours may guide the multi-disciplinary field of MMVE design by providing new understanding of player lifetime and behavior. For example, we find a correlation between the interactivity of match-based games and the retention of players over both long and short term, that friendship does not always help to perform better in games, and that in match-based games each player explores tens of different play strategies over time.
  • Keywords
    behavioural sciences computing; computer games; virtual reality; chess board game; gaming population; massively multiuser virtual environment; online match-based games; player behavior; player evolution; player lifetime; win ratio; workload characteristics; Correlation; Europe; Games; Servers; Sociology; Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Audio Visual Environments and Games (HAVE), 2012 IEEE International Workshop on
  • Conference_Location
    Munich
  • Print_ISBN
    978-1-4673-1568-5
  • Type

    conf

  • DOI
    10.1109/HAVE.2012.6374452
  • Filename
    6374452