DocumentCode
592446
Title
A general, open-loop formulation for reach-avoid games
Author
Zhengyuan Zhou ; Takei, Ryohei ; Haomiao Huang ; Tomlin, Claire J.
Author_Institution
Dept. of Electr. Eng. & Comput. Sci., Univ. of California, Berkeley, Berkeley, CA, USA
fYear
2012
fDate
10-13 Dec. 2012
Firstpage
6501
Lastpage
6506
Abstract
A reach-avoid game is one in which an agent attempts to reach a predefined goal, while avoiding some adversarial circumstance induced by an opposing agent or disturbance. Their analysis plays an important role in problems such as safe motion planning and obstacle avoidance, yet computing solutions is often computationally expensive due to the need to consider adversarial inputs. In this work, we present an open-loop formulation of a two-player reach-avoid game whereby the players define their control inputs prior to the start of the game. We define two open-loop games, each of which is conservative towards one player, show how the solutions to these games are related to the optimal feedback strategy for the closed-loop game, and demonstrate a modified Fast Marching Method to efficiently compute those solutions.
Keywords
closed loop systems; differential equations; feedback; game theory; open loop systems; closed-loop game; computationally expensive solution; computing solutions; modified fast marching method; open-loop formulation; open-loop games; optimal feedback strategy; two-player reach-avoid game; Equations; Games; Joints; Narrowband; Optimal control; Planning; USA Councils;
fLanguage
English
Publisher
ieee
Conference_Titel
Decision and Control (CDC), 2012 IEEE 51st Annual Conference on
Conference_Location
Maui, HI
ISSN
0743-1546
Print_ISBN
978-1-4673-2065-8
Electronic_ISBN
0743-1546
Type
conf
DOI
10.1109/CDC.2012.6426643
Filename
6426643
Link To Document