DocumentCode
595984
Title
Work in progress: Integrating game design and development into undergraduate biology education
Author
Yunkai Liu ; Vagula, M. ; Frezza, S.
Author_Institution
Gannon Univ., Erie, PA, USA
fYear
2012
fDate
3-6 Oct. 2012
Firstpage
1
Lastpage
2
Abstract
While research has investigated the application of computational methodologies in undergraduate biology education, those approaches require students certain backgrounds from multiple disciplines. Recently, game design and development for education has moved into different fields of science, including biology. Several multi-media interactive products have been developed to simulate biological mechanisms and can be used by undergraduate students. However these approaches focus on students as game users and, not as game developers. Here, we propose an innovative approach to involve game design and development into undergraduate biology classroom. The approach assumes no additional background, and aims to increase engagement in the complexities of the course material through the process of game design and development. We initialized a case study that systematically combines a game application-driven project into genetics teaching. In the pedagogical experiment, undergraduate biology and computer science students designed educational games to enhance the speed and depth of comprehension of both biological and software engineering concepts. The result of this study shows that the reinforcement effects of biological education games apply differently on students with or without biology backgrounds.
Keywords
biology computing; biomedical education; computer aided instruction; computer games; educational courses; further education; genetics; software engineering; biological concepts; biological education games; biological mechanism simulation; comprehension depth; comprehension speed; computational methodology application; computer science students; educational game design integration; game application driven project; game users; genetics teaching; innovative approach; multimedia interactive products; software engineering concepts; undergraduate biology classroom; undergraduate biology education development; undergraduate biology students; Computer science; Educational institutions; Games; Genetics; Software engineering; Biology Undergraduate Education; Game Design; Game Development; Genetics; Software Engineering;
fLanguage
English
Publisher
ieee
Conference_Titel
Frontiers in Education Conference (FIE), 2012
Conference_Location
Seattle, WA
ISSN
0190-5848
Print_ISBN
978-1-4673-1353-7
Electronic_ISBN
0190-5848
Type
conf
DOI
10.1109/FIE.2012.6462438
Filename
6462438
Link To Document