DocumentCode
596350
Title
GPU-based real-time RGB-D 3D SLAM
Author
Donghwa Lee ; Hyongjin Kim ; Hyun Myung
Author_Institution
Dept. of Civil & Environ. Eng., KAIST, Daejeon, South Korea
fYear
2012
fDate
26-28 Nov. 2012
Firstpage
46
Lastpage
48
Abstract
This paper proposes a GPU (graphics processing unit)-based real-time RGB-D (red-green-blue depth) 3D SLAM (simultaneous localization and mapping) system. RGB-D data contain 2D image and per-pixel depth information. First, 6-DOF (degree-of-freedom) visual odometry is obtained through the 3D-RANSAC (three-dimensional random sample consensus) algorithm with image features. And a projective ICP (iterative closest point) algorithm gives an accurate odometry estimation result with depth information. For speed up extraction of features and ICP computation, GPU-based parallel computation is performed. After detecting loop closure, a graph-based SLAM algorithm optimizes trajectory of the sensor and 3D map.
Keywords
SLAM (robots); graph theory; graphics processing units; iterative methods; real-time systems; 3D-RANSAC; DOF; GPU based parallel computation; GPU based real-time RGB-D 3D SLAM; ICP; degree-of-freedom; graph based SLAM algorithm; graphics processing unit; image features; iterative closest point algorithm; odometry estimation; per pixel depth information; red green blue depth; simultaneous localization and mapping; three-dimensional random sample consensus; Feature extraction; Graphics processing units; Real-time systems; Simultaneous localization and mapping; Trajectory; Visualization; 3D SLAM; 3D-RANSAC; RGB-D camera; image features; projective iterative closest point;
fLanguage
English
Publisher
ieee
Conference_Titel
Ubiquitous Robots and Ambient Intelligence (URAI), 2012 9th International Conference on
Conference_Location
Daejeon
Print_ISBN
978-1-4673-3111-1
Electronic_ISBN
978-1-4673-3110-4
Type
conf
DOI
10.1109/URAI.2012.6462927
Filename
6462927
Link To Document