• DocumentCode
    613782
  • Title

    Effects of visual conflicts on 3D selection task performance in stereoscopic display environments

  • Author

    Bruder, Gerd ; Steinicke, Frank ; Sturzlinger, Wolfgang

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Wurzburg, Wurzburg, Germany
  • fYear
    2013
  • fDate
    16-17 March 2013
  • Firstpage
    115
  • Lastpage
    118
  • Abstract
    Mid-air direct-touch interaction in stereoscopic display environments poses challenges to the design of 3D user interfaces. Not only is passive haptic feedback usually absent when selecting a virtual object displayed with positive or negative parallax relative to a display surface, but such setups also suffer from inherent visual conflicts, such as vergence/accommodation mismatches and double vision. In particular, if the user tries to select a virtual object with a finger or input device, either the virtual object or the user´s finger will appear blurred, resulting in an ambiguity for selections that may significantly impact the user´s performance. In this paper we evaluate the effect of visual conflicts for mid-air 3D selection performance within arm´s reach on a stereoscopic table with a Fitts´ Law experiment. We compare three different techniques with different levels of visual conflicts for selecting a virtual object: real hand, virtual offset cursor, and virtual offset hand. Our results show that the error rate is highest for the real hand condition and less for the virtual offset-based techniques. However, our results indicate that selections with the real hand resulted in the highest effective throughput of all conditions. This suggests that virtual offset-based techniques do not improve overall performance.
  • Keywords
    gesture recognition; haptic interfaces; human computer interaction; stereo image processing; three-dimensional displays; virtual reality; 3D selection task performance; 3D user interface design; Fitts Law experiment; mid-air 3D selection performance; mid-air direct-touch interaction; negative parallax; passive haptic feedback; positive parallax; real hand; stereoscopic display environments; stereoscopic table; virtual object selection; virtual offset cursor; virtual offset hand; visual conflicts; Error analysis; Indexes; Standards; Stereo image processing; Three-dimensional displays; Throughput; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces (3DUI), 2013 IEEE Symposium on
  • Conference_Location
    Orlando, FL
  • Print_ISBN
    978-1-4673-6097-5
  • Type

    conf

  • DOI
    10.1109/3DUI.2013.6550207
  • Filename
    6550207