• DocumentCode
    617701
  • Title

    Parallel GPU architecture simulation framework exploiting work allocation unit parallelism

  • Author

    Sangpil Lee ; Won Woo Ro

  • Author_Institution
    Sch. of Electr. & Electron. Eng., Yonsei Univ., Seoul, South Korea
  • fYear
    2013
  • fDate
    21-23 April 2013
  • Firstpage
    107
  • Lastpage
    117
  • Abstract
    GPU computing is at the forefront of high-performance computing, and it has greatly affected current studies on parallel software and hardware design because of its massively parallel architecture. Therefore, numerous studies have focused on the utilization of GPUs in various fields. However, studies of GPU architectures are constrained by the lack of a suitable GPU simulator. Previously proposed GPU simulators do not have sufficient simulation speed for advanced software and architecture studies. In this paper, we propose a new parallel simulation framework and a parallel simulation technique called work-group parallel simulation in order to improve the simulation speed for modern many-core GPUs. The proposed framework divides the GPU architecture into parallel and shared components, and it determines which GPU component can be effectively parallelized and can work correctly in multithreaded simulation. In addition, the work-group parallel simulation technique effectively boosts the performance of parallelized GPU simulation by eliminating the synchronization overhead. Experimental results obtained using a simulator with the proposed framework show that the proposed parallel simulation technique has a speed-up of up to 4.15 as compared to an existing sequential GPU simulator on an 8-core machine providing minimized cycle errors.
  • Keywords
    graphics processing units; multi-threading; multiprocessing systems; parallel architectures; synchronisation; GPU component; GPU computing; GPU simulator; hardware design; high-performance computing; many-core GPU; multithreaded simulation; parallel GPU architecture simulation framework; parallel architecture; parallel component; parallel software; parallelized GPU simulation performance; shared component; synchronization overhead elimination; work allocation unit parallelism; work-group parallel simulation technique; Computational modeling; Graphics processing units; Instruction sets; Load modeling; Multiprocessor interconnection; Process control;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Performance Analysis of Systems and Software (ISPASS), 2013 IEEE International Symposium on
  • Conference_Location
    Austin, TX
  • Print_ISBN
    978-1-4673-5776-0
  • Electronic_ISBN
    978-1-4673-5778-4
  • Type

    conf

  • DOI
    10.1109/ISPASS.2013.6557151
  • Filename
    6557151