DocumentCode
638972
Title
Demo paper: Demonstration of a 3D Tele-Immersion framework
Author
Venkatraman, K. ; Raghuraman, Suraj ; Prabhakaran, Balakrishnan
Author_Institution
Univ. of Texas at Dallas, Dallas, TX, USA
fYear
2013
fDate
15-19 July 2013
Firstpage
1
Lastpage
2
Abstract
Collaborative 3D Tele-immersive (3DTI) environments allow reconstruction of real world 3D scenes in the virtual world across multiple physical locations. This kind of reconstruction results in a lot of 3D data being transmitted over the internet in real time. The current systems allow for transmission at low frame rates due to the large volume of data and network bandwidth restrictions. The high delay over the internet also causes a view disparity between the two locations. We demonstrate our solutions to address these issues in our 3DTI framework. We use a baseball game as the environment.
Keywords
Internet; computer animation; computer games; data communication; groupware; rendering (computer graphics); sport; virtual reality; 3D collaborative teleimmersive framework; 3D data transmission; 3D scene reconstruction; 3DTI; Internet; baseball game; frame rate transmission; network bandwidth restriction; virtual world; Collaboration; Games; Internet; Prediction algorithms; Rendering (computer graphics); Sports equipment; Three-dimensional displays; 3D Tele-immersion; prediction; segmentation; synchronization;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo Workshops (ICMEW), 2013 IEEE International Conference on
Conference_Location
San Jose, CA
Type
conf
DOI
10.1109/ICMEW.2013.6618232
Filename
6618232
Link To Document