DocumentCode
639036
Title
Real-time encoding of live reconstructed mesh sequences for 3D tele-immersion
Author
Mekuria, Rufael ; Alexiadis, Dimitrios ; Daras, Petros ; Cesar, Pablo
Author_Institution
Centrum Wiskunde en Inf., Amsterdam, Netherlands
fYear
2013
fDate
15-19 July 2013
Firstpage
1
Lastpage
6
Abstract
3D tele-immersion systems based on live reconstructed geometry, 3D-based videoconferencing, require low-delay encoding and small bandwidth usage. Existing triangle mesh compression methods are not that useful, as they are generally optimized for “downloadable” 3D objects, with high encoding delays. In this paper we experiment with a real-time reconstruction system that outputs a sequence of triangular meshes. Explorative analysis on the mesh data shows that regularities happen in the connectivity and geometric data. Based on this, we develop a module that achieves a compact representation for each reconstructed mesh. Comparison with the SC3DMC standard on the live reconstructed mesh sequences reveals an encoding speedup of over 20 times at comparable rate/distortion levels. By exploiting the properties of the capture and reconstruction process, we provide an optimized encoding mechanism that enables real-time encoding. This paper discusses some potential directions to better handle the large byte size of live reconstructed 3D triangle mesh sequences with stringent constraints on bandwidth, delay and computational complexity.
Keywords
computational complexity; data compression; delays; image reconstruction; mesh generation; rate distortion theory; stereo image processing; teleconferencing; video coding; video communication; virtual reality; 3D teleimmersion system; 3D-based videoconferencing; SC3DMC standard; bandwidth constraint; bandwidth usage; computational complexity; connectivity; delay constraint; downloadable 3D objects; encoding delay; encoding speedup; geometric data; informationreal-time encoding; live reconstructed 3D triangle mesh sequence; live reconstructed geometry; live reconstructed mesh sequence; low-delay encoding; mesh data; optimized encoding mechanism; rate-distortion level; real-time reconstruction system; reconstructed mesh representation; triangle mesh compression method; triangular mesh sequence; Cameras; Codecs; Encoding; Image color analysis; Image reconstruction; Real-time systems; Three-dimensional displays; 3D Mesh Reconstruction; 3D Tele immersion; Interactive Service; Triangular Mesh Compression;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo Workshops (ICMEW), 2013 IEEE International Conference on
Conference_Location
San Jose, CA
Type
conf
DOI
10.1109/ICMEW.2013.6618356
Filename
6618356
Link To Document