• DocumentCode
    639036
  • Title

    Real-time encoding of live reconstructed mesh sequences for 3D tele-immersion

  • Author

    Mekuria, Rufael ; Alexiadis, Dimitrios ; Daras, Petros ; Cesar, Pablo

  • Author_Institution
    Centrum Wiskunde en Inf., Amsterdam, Netherlands
  • fYear
    2013
  • fDate
    15-19 July 2013
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    3D tele-immersion systems based on live reconstructed geometry, 3D-based videoconferencing, require low-delay encoding and small bandwidth usage. Existing triangle mesh compression methods are not that useful, as they are generally optimized for “downloadable” 3D objects, with high encoding delays. In this paper we experiment with a real-time reconstruction system that outputs a sequence of triangular meshes. Explorative analysis on the mesh data shows that regularities happen in the connectivity and geometric data. Based on this, we develop a module that achieves a compact representation for each reconstructed mesh. Comparison with the SC3DMC standard on the live reconstructed mesh sequences reveals an encoding speedup of over 20 times at comparable rate/distortion levels. By exploiting the properties of the capture and reconstruction process, we provide an optimized encoding mechanism that enables real-time encoding. This paper discusses some potential directions to better handle the large byte size of live reconstructed 3D triangle mesh sequences with stringent constraints on bandwidth, delay and computational complexity.
  • Keywords
    computational complexity; data compression; delays; image reconstruction; mesh generation; rate distortion theory; stereo image processing; teleconferencing; video coding; video communication; virtual reality; 3D teleimmersion system; 3D-based videoconferencing; SC3DMC standard; bandwidth constraint; bandwidth usage; computational complexity; connectivity; delay constraint; downloadable 3D objects; encoding delay; encoding speedup; geometric data; informationreal-time encoding; live reconstructed 3D triangle mesh sequence; live reconstructed geometry; live reconstructed mesh sequence; low-delay encoding; mesh data; optimized encoding mechanism; rate-distortion level; real-time reconstruction system; reconstructed mesh representation; triangle mesh compression method; triangular mesh sequence; Cameras; Codecs; Encoding; Image color analysis; Image reconstruction; Real-time systems; Three-dimensional displays; 3D Mesh Reconstruction; 3D Tele immersion; Interactive Service; Triangular Mesh Compression;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo Workshops (ICMEW), 2013 IEEE International Conference on
  • Conference_Location
    San Jose, CA
  • Type

    conf

  • DOI
    10.1109/ICMEW.2013.6618356
  • Filename
    6618356