• DocumentCode
    640539
  • Title

    Motion-onset visual evoked potentials for gaming: A pilot study

  • Author

    Marshall, D. ; Coyle, D. ; Wilson, Stuart

  • Author_Institution
    Univ. of Ulster Magee, Londonderry, UK
  • fYear
    2013
  • fDate
    20-21 June 2013
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    This paper details a pilot study for a motion onset Visual Evoked Potential (mVEP) based Brain Computer Interface (BCI) controlled game. mVEP is a type of VEP that uses visual responses from the dorsal pathway of the visual system allowing elegant visual stimuli to elicit different brain patterns depending on the motion and position of the stimuli. The study here was conducted to determine the most appropriate methods, parameters and EEG setup to use in order to extract reliable information when classifying responses on up to five different stimuli. Initial offline results show that 80% accuracy can achieved by averaging stimuli over 5 seconds when discriminating target versus non target. This was achieved by the use of simple averaging techniques and support vector machines. The initial results are encouraging, showing that mVEP may be used as a control system within a computer game. Details of the proposed games are also included.
  • Keywords
    brain-computer interfaces; computer games; electroencephalography; support vector machines; visual evoked potentials; BCI controlled game; EEG setup; brain computer interface; computer game; discriminating target; dorsal pathway; elegant visual stimuli; gaming; mVEP; motion-onset visual evoked potentials; support vector machines; visual response; visual system; BCI; Game; Virtual Environment; mVEP;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Signals and Systems Conference (ISSC 2013), 24th IET Irish
  • Conference_Location
    Letterkenny
  • Electronic_ISBN
    978-1-84919-754-0
  • Type

    conf

  • DOI
    10.1049/ic.2013.0053
  • Filename
    6621239