DocumentCode
640709
Title
Real-time rain and snow rendering
Author
Wei Ding ; Zhongbin Zhu ; Xiaoming Chen ; Changhua Zhang ; Yongjiang Liang ; Shixiang Li ; Hong Fan ; Hao Feng
Author_Institution
Zunyi Co. of China Tobacco, Zunyi, China
fYear
2013
fDate
12-16 Aug. 2013
Firstpage
32
Lastpage
35
Abstract
This paper using particle system to simulate a rain and snow environment. In order to reduce the particle number, the system used a big texture technology. Besides that, snow accumulation and rainwater ground effect are also simulated.
Keywords
geographic information systems; rain; snow; weather forecasting; big texture technology; particle number reduction; rainwater ground effect; realtime rain rendering; snow accumulation; snow rendering; Educational institutions; Noise; Organizations; 3D GIS; Rain and snow simulation; real-time rendering; weather simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Agro-Geoinformatics (Agro-Geoinformatics), 2013 Second International Conference on
Conference_Location
Fairfax, VA
Type
conf
DOI
10.1109/Argo-Geoinformatics.2013.6621874
Filename
6621874
Link To Document