• DocumentCode
    640709
  • Title

    Real-time rain and snow rendering

  • Author

    Wei Ding ; Zhongbin Zhu ; Xiaoming Chen ; Changhua Zhang ; Yongjiang Liang ; Shixiang Li ; Hong Fan ; Hao Feng

  • Author_Institution
    Zunyi Co. of China Tobacco, Zunyi, China
  • fYear
    2013
  • fDate
    12-16 Aug. 2013
  • Firstpage
    32
  • Lastpage
    35
  • Abstract
    This paper using particle system to simulate a rain and snow environment. In order to reduce the particle number, the system used a big texture technology. Besides that, snow accumulation and rainwater ground effect are also simulated.
  • Keywords
    geographic information systems; rain; snow; weather forecasting; big texture technology; particle number reduction; rainwater ground effect; realtime rain rendering; snow accumulation; snow rendering; Educational institutions; Noise; Organizations; 3D GIS; Rain and snow simulation; real-time rendering; weather simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Agro-Geoinformatics (Agro-Geoinformatics), 2013 Second International Conference on
  • Conference_Location
    Fairfax, VA
  • Type

    conf

  • DOI
    10.1109/Argo-Geoinformatics.2013.6621874
  • Filename
    6621874