DocumentCode
641996
Title
Large-scale terrain visualization system in a cluster environment
Author
Xiao Guo ; Lei Liu ; Yong Gao ; Hao Yu ; Haoran Li
Author_Institution
Inst. of Remote Sensing & Geographic Inf. Syst., Peking Univ., Beijing, China
fYear
2013
fDate
20-22 June 2013
Firstpage
1
Lastpage
4
Abstract
In this paper we propose an efficient Large-scale terrain visualization system in a cluster environment. Firstly, we implement level-of-detail (LOD) building in parallel, with an obvious time saving compared with a single-machine environment. The LODs are then stored in the server. While rendering, clients get LODs on demand. LODs are organized with a scene graph structure, thus view frustum culling can be performed efficiently. A data thread is introduced to particularly manage data exchanged with the scene graph, cooperating with the rendering thread. In addition, we use GPU optimized terrain rendering algorithms to achieve high triangles throughput. To summarize, with our system, original large-scale terrain data can be built into LODs in a relatively short time and LODs will be rendered interactively.
Keywords
data visualisation; graph theory; rendering (computer graphics); terrain mapping; GPU optimized terrain rendering algorithms; LOD; cluster environment; data thread; large-scale terrain visualization system; level-of-detail building; scene graph structure; single-machine environment; view frustum culling; Acceleration; Data visualization; Graphics processing units; Instruction sets; Rendering (computer graphics); Servers; Tiles; GPU; LOD; scene graph; terrain visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Geoinformatics (GEOINFORMATICS), 2013 21st International Conference on
Conference_Location
Kaifeng
ISSN
2161-024X
Type
conf
DOI
10.1109/Geoinformatics.2013.6626125
Filename
6626125
Link To Document