• DocumentCode
    641996
  • Title

    Large-scale terrain visualization system in a cluster environment

  • Author

    Xiao Guo ; Lei Liu ; Yong Gao ; Hao Yu ; Haoran Li

  • Author_Institution
    Inst. of Remote Sensing & Geographic Inf. Syst., Peking Univ., Beijing, China
  • fYear
    2013
  • fDate
    20-22 June 2013
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    In this paper we propose an efficient Large-scale terrain visualization system in a cluster environment. Firstly, we implement level-of-detail (LOD) building in parallel, with an obvious time saving compared with a single-machine environment. The LODs are then stored in the server. While rendering, clients get LODs on demand. LODs are organized with a scene graph structure, thus view frustum culling can be performed efficiently. A data thread is introduced to particularly manage data exchanged with the scene graph, cooperating with the rendering thread. In addition, we use GPU optimized terrain rendering algorithms to achieve high triangles throughput. To summarize, with our system, original large-scale terrain data can be built into LODs in a relatively short time and LODs will be rendered interactively.
  • Keywords
    data visualisation; graph theory; rendering (computer graphics); terrain mapping; GPU optimized terrain rendering algorithms; LOD; cluster environment; data thread; large-scale terrain visualization system; level-of-detail building; scene graph structure; single-machine environment; view frustum culling; Acceleration; Data visualization; Graphics processing units; Instruction sets; Rendering (computer graphics); Servers; Tiles; GPU; LOD; scene graph; terrain visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Geoinformatics (GEOINFORMATICS), 2013 21st International Conference on
  • Conference_Location
    Kaifeng
  • ISSN
    2161-024X
  • Type

    conf

  • DOI
    10.1109/Geoinformatics.2013.6626125
  • Filename
    6626125