DocumentCode
642556
Title
Intensity of shoulder muscle activation during resistive exercises performed with and without virtual reality games
Author
Mazzone, B. ; Haubert, L. Lighthall ; Mulroy, S. ; Requejo, P. ; Gotsis, Marientina ; Lympouridis, V. ; Lange, Bernhard ; Profitt, R. ; Winstein, C.
Author_Institution
Phys. Therapy Dept., Nazareth Coll., Rochester, NY, USA
fYear
2013
fDate
26-29 Aug. 2013
Firstpage
127
Lastpage
133
Abstract
Approximately 70% of individuals with spinal injury eventually develop shoulder pain. A home exercise program can reduce this pain. Virtual reality gaming (VRG) may enhance motivation for exercise. This study aimed to determine if performance of shoulder exercises integrated into VRG results in similar muscle activation as non-VRG exercise. Five volunteers with paraplegia performed shoulder exercises with and without VRG. Arm kinematics and shoulder muscle activity were recorded. No clinically significant differences were found in kinematics between conditions. Muscle activation was similar or greater during VRG than non-VRG exercise. Therefore, exercise with VRG should be effective for reducing shoulder pain after spinal injury.
Keywords
biomechanics; computer games; diseases; injuries; medical computing; muscle; virtual reality; arm kinematics; exercise motivation; home exercise program; nonVRG exercise; paraplegia; resistive exercises; shoulder exercises; shoulder muscle activation; shoulder muscle activity; shoulder pain; spinal injury; virtual reality gaming; Electromyography; Erbium; Games; Kinematics; Muscles; Pain; Shoulder; shoulder exercises; spinal cord injury; virtual reality gaming;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Rehabilitation (ICVR), 2013 International Conference on
Conference_Location
Philadelphia, PA
Type
conf
DOI
10.1109/ICVR.2013.6662091
Filename
6662091
Link To Document