• DocumentCode
    644095
  • Title

    Potential flow for unit positioning during combat in StarCraft

  • Author

    Tung Nguyen ; Kien Nguyen ; Thawonmas, Ruck

  • Author_Institution
    Intell. Comput. Entertainment Lab., Ritsumeikan Univ., Kusatsu, Japan
  • fYear
    2013
  • fDate
    1-4 Oct. 2013
  • Firstpage
    10
  • Lastpage
    11
  • Abstract
    This paper presents a method for improving the quality of unit micro management by applying potential flow to unit positioning in the popular RTS game StarCraft. We believe that it is the first time an application of potential flow has been seen in this domain. Experimental results are provided at the end of this paper, which show a promising potential of integrating the method into a StarCraft AI bot and playing it in actual games.
  • Keywords
    artificial intelligence; computer games; StarCraft AI bot; StarCraft RTS game; artificial intelligence; combat; potential flow; realtime simulation game; unit micro management quality; unit positioning; Artificial intelligence; Conferences; Electric potential; Entertainment industry; Games; Harmonic analysis; Navigation; RTS games; StarCraft; micro management; potential flow; unit positioning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (GCCE), 2013 IEEE 2nd Global Conference on
  • Conference_Location
    Tokyo
  • Print_ISBN
    978-1-4799-0890-5
  • Type

    conf

  • DOI
    10.1109/GCCE.2013.6664759
  • Filename
    6664759