DocumentCode
644095
Title
Potential flow for unit positioning during combat in StarCraft
Author
Tung Nguyen ; Kien Nguyen ; Thawonmas, Ruck
Author_Institution
Intell. Comput. Entertainment Lab., Ritsumeikan Univ., Kusatsu, Japan
fYear
2013
fDate
1-4 Oct. 2013
Firstpage
10
Lastpage
11
Abstract
This paper presents a method for improving the quality of unit micro management by applying potential flow to unit positioning in the popular RTS game StarCraft. We believe that it is the first time an application of potential flow has been seen in this domain. Experimental results are provided at the end of this paper, which show a promising potential of integrating the method into a StarCraft AI bot and playing it in actual games.
Keywords
artificial intelligence; computer games; StarCraft AI bot; StarCraft RTS game; artificial intelligence; combat; potential flow; realtime simulation game; unit micro management quality; unit positioning; Artificial intelligence; Conferences; Electric potential; Entertainment industry; Games; Harmonic analysis; Navigation; RTS games; StarCraft; micro management; potential flow; unit positioning;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (GCCE), 2013 IEEE 2nd Global Conference on
Conference_Location
Tokyo
Print_ISBN
978-1-4799-0890-5
Type
conf
DOI
10.1109/GCCE.2013.6664759
Filename
6664759
Link To Document