DocumentCode
644112
Title
Rendering an immersive sound field using a virtual height loudspeaker: Effect of height-related room impulse responses
Author
Sungyoung Kim ; Doyuen Ko ; Woszczyk, Wieslaw ; Okumura, Hajime
Author_Institution
Electr. Telecommun. & Comput. Eng. Technol., Rochester Inst. of Technol., Rochester, NY, USA
fYear
2013
fDate
1-4 Oct. 2013
Firstpage
140
Lastpage
141
Abstract
In order to provide consumers more enhanced and immersive experience in sound, most of the new multichannel reproduction formats highlight the significance of height-related information. In this paper, we investigated the influence of height-related room impulse responses when reproduced via various “height-loudspeakers,” including a virtual loudspeaker. Test participants listened to the corresponding sound fields and rated their perceived quality in terms of spaciousness and integrity. The results showed that perceived quality was affected by height loudspeaker positions and height signals, which was a specific room impulse response coupled with a virtual loudspeaker rendering process.
Keywords
acoustic field; architectural acoustics; hearing; loudspeakers; height loudspeaker positions; height signals; height-related room impulse response; immersive sound field; multichannel reproduction format; perceived quality; virtual height loudspeaker; virtual loudspeaker rendering process; Crosstalk; Educational institutions; Electronic mail; Loudspeakers; Microphones; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (GCCE), 2013 IEEE 2nd Global Conference on
Conference_Location
Tokyo
Print_ISBN
978-1-4799-0890-5
Type
conf
DOI
10.1109/GCCE.2013.6664776
Filename
6664776
Link To Document