• DocumentCode
    651764
  • Title

    Deformation-Aware Split Grammars for Architectural Models

  • Author

    Zmugg, Rene ; Thaller, Wolfgang ; Krispel, Ulrich ; Edelsbrunner, Johannes ; Havemann, Sven ; Fellner, Dieter W.

  • Author_Institution
    Inst. for Comput. Graphics & Knowledge Visualization (CGV), Graz Univ. of Technol., Graz, Austria
  • fYear
    2013
  • fDate
    21-23 Oct. 2013
  • Firstpage
    4
  • Lastpage
    11
  • Abstract
    With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising technology for large scale procedural generation of urban structures, which are very common in video games. Buildings with curved parts, however, can currently only be approximated by static pre-modeled assets, and rules apply only to planar surface parts. We present an extension to current split grammar systems that allows the generation of curved architecture through free-form deformations that can be introduced at any level in a grammar. Further subdivision rules can then adapt to these deformations to maintain length constraints, and repetitions can adjust to more or less space.
  • Keywords
    computer games; grammars; solid modelling; architectural models; curved parts; deformation-aware split grammars; free-form deformations; large scale procedural generation; length constraints; manual content creation; planar surface parts; static premodeled assets; urban structures; video games; Adaptation models; Buildings; Computer architecture; Games; Geometry; Grammar; Shape; free-form deformations; games architecture; split grammars;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds (CW), 2013 International Conference on
  • Conference_Location
    Yokohama
  • Print_ISBN
    978-1-4799-2245-1
  • Type

    conf

  • DOI
    10.1109/CW.2013.11
  • Filename
    6680085