DocumentCode
673855
Title
High-frequency PO-SBR code on GPU
Author
Chun Yun Kee ; Chao-Fu Wang
Author_Institution
Temasek Labs., Nat. Univ. of Singapore, Singapore, Singapore
fYear
2013
fDate
7-13 July 2013
Firstpage
1890
Lastpage
1891
Abstract
This paper discusses some implementation details in accelerating physical optics - shooting and bouncing rays (POSBR) method using graphics processing unit (GPU). Compute unified device architecture (CUDA) and OptiX from Nvidia are used to reduce computational time of monostatic scattering pattern prediction of electrically large arbitrary target.
Keywords
graphics processing units; optical computing; parallel architectures; physical optics; CUDA; GPU; Nvidia; OptiX; compute unified device architecture; graphics processing unit; high-frequency PO-SBR code; physical optics; shooting and bouncing rays method; Acceleration; Antennas; Backscatter; Electromagnetics; Engines; Graphics processing units; Ray tracing;
fLanguage
English
Publisher
ieee
Conference_Titel
Antennas and Propagation Society International Symposium (APSURSI), 2013 IEEE
Conference_Location
Orlando, FL
ISSN
1522-3965
Print_ISBN
978-1-4673-5315-1
Type
conf
DOI
10.1109/APS.2013.6711603
Filename
6711603
Link To Document