• DocumentCode
    673855
  • Title

    High-frequency PO-SBR code on GPU

  • Author

    Chun Yun Kee ; Chao-Fu Wang

  • Author_Institution
    Temasek Labs., Nat. Univ. of Singapore, Singapore, Singapore
  • fYear
    2013
  • fDate
    7-13 July 2013
  • Firstpage
    1890
  • Lastpage
    1891
  • Abstract
    This paper discusses some implementation details in accelerating physical optics - shooting and bouncing rays (POSBR) method using graphics processing unit (GPU). Compute unified device architecture (CUDA) and OptiX from Nvidia are used to reduce computational time of monostatic scattering pattern prediction of electrically large arbitrary target.
  • Keywords
    graphics processing units; optical computing; parallel architectures; physical optics; CUDA; GPU; Nvidia; OptiX; compute unified device architecture; graphics processing unit; high-frequency PO-SBR code; physical optics; shooting and bouncing rays method; Acceleration; Antennas; Backscatter; Electromagnetics; Engines; Graphics processing units; Ray tracing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Antennas and Propagation Society International Symposium (APSURSI), 2013 IEEE
  • Conference_Location
    Orlando, FL
  • ISSN
    1522-3965
  • Print_ISBN
    978-1-4673-5315-1
  • Type

    conf

  • DOI
    10.1109/APS.2013.6711603
  • Filename
    6711603