DocumentCode
681481
Title
Dense 3D-packing algorithm for filling the offset contours of a new printing process based on 3D plastic droplet generation
Author
Prsa, Jelena ; Schwaiger, Johannes ; Irlinger, Franz ; Lueth, Tim C.
Author_Institution
Inst. of Micro Technol. & Med. Device Technol., Tech. Univ. Munchen, Garching, Germany
fYear
2013
fDate
12-14 Dec. 2013
Firstpage
74
Lastpage
78
Abstract
In this paper a new slicing method for filling an arbitrary polygon with 3D-balls for a 3D plastic droplet generation process is presented. The work principle of the 3D plastic droplet generation is to squeeze the plastic material through a nozzle, out of which small hardened balls are formed and based on the contour and infill algorithm the 3D objects filled with plastic droplets are layer-wise created. Zigzag lines and the Shrinking contours infill strategies, used in the most slicing software of the similar rapid prototyping process Fused Deposition Modelling (FDM) are applicable in this case as well, but do not take advantage of utilising droplets. In the proposed algorithm, each of the slices with contour polygons is intersected with a constant fixed 3D densest sphere formation. Those spheres, which are within a polygon of a certain slice, are forming printed droplets. The droplet placement is by applying this algorithm predefined and completely controlled. Moreover, the holes within a slice, as well as between the slices are minimised and regularly scattered. In the experiment the density of a cube filled with droplets with three different infill strategies (Zig-zag, Shrinking contours and the dense 3D packing) is measured and the dense 3D packing method results in the highest density. This method leads to achieving the goal of producing the 3D objects with fine surface quality and sufficient stability.
Keywords
forming processes; plastics; production engineering computing; rapid prototyping (industrial); three-dimensional printing; 3D plastic droplet generation; dense 3D packing algorithm; fused deposition modelling; infill algorithm; nozzles; offset contours; plastic materials; printing process; rapid prototyping; shrinking contours infill strategy; slicing method; slicing software; surface quality; zigzag infill strategies; Frequency division multiplexing; Plastics; Printing; Shape; Three-dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Biomimetics (ROBIO), 2013 IEEE International Conference on
Conference_Location
Shenzhen
Type
conf
DOI
10.1109/ROBIO.2013.6739438
Filename
6739438
Link To Document