DocumentCode
688513
Title
3D graphics hardware and role of shaders
Author
Pathak, Saket Kumar
Author_Institution
Amity Inst. of Eng. & Technol. (ASET), Amity Univ., Noida, India
fYear
2013
fDate
26-27 Sept. 2013
Firstpage
351
Lastpage
356
Abstract
The hardware support for conceptual representation of 3rd dimensional real world scenario in 2-dimensional display device has enhanced. This enhancement is implemented by low-level programs respective to particular modules of graphics device to carry out calculation accordingly. This paper explains the working and data flow structure within the functional modules of hardware and respective shaders low-level programs as to present the virtual 3-Dimensional world on 2-Dimensional device.
Keywords
data flow computing; graphics processing units; rendering (computer graphics); virtual reality; 2D display device; 3D graphics hardware; 3D real world scenario; GPU; data flow structure; functional modules; graphics device; graphics processing unit; low-level programs; rendering pipeline; shader role; Cg; Fragment Processor; GLSL; Geometry Processor; Graphics Processing Unit (GPU); HLSL; Hardware Buffers; OpenGl/Direct3D; Shading Languages; Vertex processor;
fLanguage
English
Publisher
iet
Conference_Titel
Confluence 2013: The Next Generation Information Technology Summit (4th International Conference)
Conference_Location
Noida
Electronic_ISBN
978-1-84919-846-2
Type
conf
DOI
10.1049/cp.2013.2340
Filename
6832355
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