• DocumentCode
    688513
  • Title

    3D graphics hardware and role of shaders

  • Author

    Pathak, Saket Kumar

  • Author_Institution
    Amity Inst. of Eng. & Technol. (ASET), Amity Univ., Noida, India
  • fYear
    2013
  • fDate
    26-27 Sept. 2013
  • Firstpage
    351
  • Lastpage
    356
  • Abstract
    The hardware support for conceptual representation of 3rd dimensional real world scenario in 2-dimensional display device has enhanced. This enhancement is implemented by low-level programs respective to particular modules of graphics device to carry out calculation accordingly. This paper explains the working and data flow structure within the functional modules of hardware and respective shaders low-level programs as to present the virtual 3-Dimensional world on 2-Dimensional device.
  • Keywords
    data flow computing; graphics processing units; rendering (computer graphics); virtual reality; 2D display device; 3D graphics hardware; 3D real world scenario; GPU; data flow structure; functional modules; graphics device; graphics processing unit; low-level programs; rendering pipeline; shader role; Cg; Fragment Processor; GLSL; Geometry Processor; Graphics Processing Unit (GPU); HLSL; Hardware Buffers; OpenGl/Direct3D; Shading Languages; Vertex processor;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Confluence 2013: The Next Generation Information Technology Summit (4th International Conference)
  • Conference_Location
    Noida
  • Electronic_ISBN
    978-1-84919-846-2
  • Type

    conf

  • DOI
    10.1049/cp.2013.2340
  • Filename
    6832355